New interview with Cevat Yerli:
http://www.pcgameshardware.de/aid,7...erli-ueber-die-Cryengine-3/Action-Spiel/News/
Google translated
He's just talking about their Light Propagation Volumes technique when he mentions "mirror effects"
New interview with Cevat Yerli:
http://www.pcgameshardware.de/aid,7...erli-ueber-die-Cryengine-3/Action-Spiel/News/
Google translated
mirror effects in a real-time
I just learned that Martin MIttring is no more at Crytek.
What "official" statement? Epic issuing a press release "nyah nyah, we got your rocket scientist"?
It's in his LinkedIn profile. Conspiracy theories how some evil, PC-hating enemy of Crytek has set up a fake LinkedIn account incoming in 3... 2... 1...
Gary Steinman’s letter to the mag’s fans, some very big and important details were released.
Take a leap of faith past the break.
Talking about the the main feature of the March 2010 issue, Crysis 2, Stein said this:
“Yes, it’s a PC franchise. But when it’s widely regarded as one of the greatest shooters to ever grace the big gray box, it matters,” Steinman wrote.
“But that’s not the only reason I put Crysis 2 on the cover. A few months back, an old friend at EA snuck in to PTOM towers and showed me top-secret footage of the game in action. It was stunning – better looking than almost anything I’ve ever seen on PS3. and here’s the best part: All the glorious wreckage, the metropolitan carnage, the dynamic lighting and the realtime destruction, was generated not on a PC, nor an Xbox, but PS3.”
Big words my friends, but Steinman didn’t stop there….
“Yep this baby is being built to take advantage of the massive power the PS3 offers – which is nothing to scoff at, considering Crytek’s original Crysis was almost unplayable on anything but the highest-end PCs when it was released.
“Five minutes after my pal left, I began the push to be the first magazine to reveal Crysis 2’s true glory. And here we are.”
Well, if we’re to go by what Mr. Steinman said, something big, has just landed.
one of the greatest shooters to ever grace the big gray box
http://www.vis.uni-stuttgart.de/~dachsbcn/download/lpv.pdfCascaded Light Propagation Volumes for Real-Time Indirect Illumination