CryENGINE 3

I believe the pop ins are due to running in Editor mode....it happens when I'm doing it on my PC too. It isnt noticeable when in gameplay as we move at a much slower pace than the pace in editor mode.

The comparison video with PS3 and 360 is good too, you can see the difference in screens with the PS3 much lighter than the darker 360, they probably haven't setup the monitors correctly though.

Is it just me or did anyone else noticed during the end of the 2nd video where he does something which makes the PS3 ver. a bit darker like the 360 ver. ?
 
The engine looks really good. Of course there are a few moments of pop-in, but in general it runs smoothly and looks good on the PS3.

The comparison video with PS3 and 360 is good too, you can see the difference in screens with the PS3 much lighter than the darker 360, they probably haven't setup the monitors correctly though.

I've found it's a general issue with the PS3 to be honest..

I've been doing lighting tests via the remote-viewer tool I've been working on here at work and no matter how much I try to fiddle with the HDTV settings, the PS3 scene view is always generally alot brighter than on PC (given the same scene, same geometry, same source shaders, same renderstates etc..). Generally it's the blacks that are much lighter or at least that's what it looks like to me.

If I were to hazard a guess I'd say that it could be something to do with the RSX lighting by assuming full brightness and darkening as required vs the other way around on PC & maybe 360 (This is pure speculation however so take it with a pince of salt..)
 
I'd assume some difference in gamma on the output in that case. Hasn't grandmaster done a comparison of the system outputs already though?
 
I've found it's a general issue with the PS3 to be honest..

I've been doing lighting tests via the remote-viewer tool I've been working on here at work and no matter how much I try to fiddle with the HDTV settings, the PS3 scene view is always generally alot brighter than on PC (given the same scene, same geometry, same source shaders, same renderstates etc..). Generally it's the blacks that are much lighter or at least that's what it looks like to me.

What card do you have on PC? Wait, don't tell me ... ATI? ;)
 

That was seriously impressive. They must be thrilled with the PS3 slim+price drop announcement given that they are launching their game in a month. I think all other engine makers are on notice :) He even mentions that they were using PC assets, and that more improvements could be made if console specific assets were used so there is still room to improve!
 
That was seriously impressive. They must be thrilled with the PS3 slim+price drop announcement given that they are launching their game in a month. I think all other engine makers are on notice :) He even mentions that they were using PC assets, and that more improvements could be made if console specific assets were used so there is still room to improve!

Not launching the game I think - I think they're launching the SDK for all developers who want it if I read them correctly.
 
Great video. The graphics in that fantasy scene were particularly impressive, imagine Oblivion looking like that! Its quite amazing that they're getting those kind of graphics out of the PS3. Intersting comments on that front too. He described the RSX as a "low end" GPU compared to the 360 and PC and yet also said that rather than being the lowesr common denominator, the PS3 was at the top of the family (presumably console family).

Still, I can't wait to see what Crysis 2 ends up looking like. I just hope they push the PC as hard as they're obviouslly pushing the consoles. I would hate for them to just give us Crysis level visuals with much higher performance. Not if the consoles are now achieving near Crysis level visuals with the optimised engine.
 

Ooops my bad, I misunderstood him :( Well still, they seem ahead of the game here when it comes to multi platform solutions. They even look better than many single platform solutions! Quite impressive. I see this one coming up in future meetings :)
 
Intersting comments on that front too. He described the RSX as a "low end" GPU compared to the 360 and PC and yet also said that rather than being the lowesr common denominator, the PS3 was at the top of the family (presumably console family).
He is saying for a lot of people (developers) PS3 is the lowest common denominator, but not for them.
(After asked, he explains the reasoning as it's difficult to develop for).
 
No, he is saying for a lot of people (developers) PS3 is the lowest common denominator, but not for them.
(After asked, he explains the reasoning as it's difficult to develop for).

Yeah thats what I said, maybe I left out a few too many descriptors ;)
 
Nah, I was objecting to your presumptions regarding relativity to 360 and PC as what he said is too vague to come up with those.

nm, all good though.

Oh right, no he actually specifically calls RSX "low end" compared to the 360 and PC. Its a bit difficult to catch but its just before he talks about the lowest common demoninator stuff.

I'm sure he didn't really mean "low end" though, but rather a bit weaker than Xenos.
 
To me it sounded more like "the new console programmers have managed to optimize our engine so that it finally started to run well on PCs as well".
Indeed. They produced Crysis without much regard for optimisations, with the stance that 'they can just buy a faster GPU or three'. But once they were given the constraints of the consoles, they had to think in terms of incredible efficiency, which produces better efficiency, which would mean better results for a given piece of PC hardware too. PC gamers should rejoice, as their platform will benefit from the lessons of console gaming!

As for the performance remarks, what he's said is RSX is 'low end' relative to 'high end gaming' and what developers are targeting, but with PS3 as a whole CryTek are seeing the system as 'high end' when you use the whole system architecture. Which is nothing new; just another developer confirming what many others have said. Though 'high end' isn't qualified, and there's no need for the PC Crew to come hear and say 'if you think your 512 MB PS3 is high end compared to my 16 GPUs megasystem, you're crazy!' :p The point here is 'actually, PS3 is pretty good, just hard to write for as you need to rethink how you do stuff.'
 
Very impressive tech demo for the PS3, there's the popping again and some framerate issues but overall it looks amazing, especially the european forest scene - too bad that game was cancelled.
 
Here is hoping for an editor like Far Cry 2 to come to Crysis2 Consoles .... pleeeease! Add in some Kodu style logic... drooooool!

But its still a sad fact that console limitations are holding back the development of PC graphics and so overall, consoles are definately hurting PC graphics development more than they are helping it.

The "limitation" of a large consumer base provides more resources but more poignently: the PC market is what is holding back PC game development. Blame brand new $700 dekstops and notebooks with GPUs 20% the performance of 4 year old consoles...
 
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