Slight ruminations...do the presence of exclusives matter more to a certain demographic, particularly younger players with more free time? Does choice of investing in exclusives for a platform, or investing that money elsewhere, result in reaching a different demographic, and by association their peers?
I think it would, and I think exclusives will become more valuable going forwards because of streaming, as the more games you've got, the more chance of one becoming a social-media craze. Then again, maybe a very carefully selected group of games specifically designed for social media coverage would be wiser than something of a crap-shoot, but I'm not sure anyone can really guarantee a game will be socially popular and streamed.
I'd be interested if there was a way to get demographic information on it. Myself, I'd lean the other way. Exclusives, IMO, would matter to older generations that are used to exclusives being an extremely important decisions due to how many 1st, 2nd, and 3rd party exclusives there used to be for SEGA, Nintendo, Sony, etc. As former 2nd and 3rd party exclusive developers have moved to being more multiplatform it weakens the impact of exclusives as a key motivator for buying a console.
NOTE - weaken, not remove. It's still important to some extent, but I don't think it was as important as in the PS2 and prior generations due to there being less exclusives on a given platform overall.
I also don't think Streaming will have an impact one way or another. Streamer's as a body of people stream equally even if X or Y streamer mainly streams games from A or B console. It would have 2 different effects.
- Highlight exclusives that a non-platform owner hasn't played and make that platform more interesting to them. I've seen people buy PS4's after watching Persona 5 get streamed, for example. I've seen people buy an XBO after seeing SoT streamed.
- For others it could be counter to that. As after experiencing it through a 3rd party, they may feel they no longer need to buy X platform in order to experience the games on it.
People may question why some might want to experience the story but not the gameplay.
Lets take a slightly divergent but interesting path. Take something like Nier: Automata. It features gameplay that is pretty niche but a story that is pretty compelling. They've basically added a mode in the game that allows you to bypass gameplay (mods that basically do your fighting for you) so that you can just focus on the story. I love it.
There are other games that are starting to incorporate this as well by asking a player at the start if they want to enable "Story Mode" which bypasses much of the gameplay elements in the game.
It's a way to combat people that would prefer to watch a Stream of a game instead of playing the game because they want to see the story but do not want to go through the gameplay loop of the game. It's very smart, IMO, and as I said I love it when developers do that.
I've actually bought some games purely because of this as seeing the story rendered in game is more pleasant than seeing the downgraded visuals on a stream. However, downgraded visuals on a Stream, are also far preferable to suffering through gameplay I do not enjoy.
Regards,
SB