Yeah two is doable, but I was talking about 4 on a hard difficulty.
When you start with good trade resources, you can do the same with other civs as well, using horsemen completely skipping warrior (which I do often).
And feudalism still takes time which was the point.
If the other civs start near you I'd think both Aztec and Arabs have better chance of taking them out efficiently.
Settlers for road building is only useful if you have some decent fast defensive unit to accompany them. But getting settlers early in the game, even with republic is painful. I generally go for 100 gold and steal other's settlers.
You'll get to them 3 or 4 turns quicker with zulu was the point, I wasn't suggesting zulu was the best, just that they do have some advantages. And if you're fortunate to take out arabs or something quickly, you might get fundamentalism anyway. And what I meant is that I took out 2 civs by 1000BC, the other 2 later when I had knight armies and spies to get past the pikeman.
You don't start with the warrior in the demo at least for Warlord.
And higher difficulty has a lot of advantages like tech, great person, settler stealing. When you conquer a city, it's generally efficiently populated and there tend to be many cities to conquer. If you use democracy, it's easy to keep them fighting instead of asking for truce (which I hate since you have to accept it too, in addition to not being able to declare war, unlike AI democracy civs, they can simply ask for stuff in return. I like Indians for their anarchy immunity).
Democracy pretty much makes any quick win military win impossible, you can change to despot when you need to but that costs you unless you're indian.
I'd say as long as they are not close to you tech wise, it doesn't really matter how developed they are in terms of conquering capitals.
It matters a great deal if they've built up walls and pikeman. It pretty much eliminates any chance at a quick victory. A dug in royal pikeman army behind walls is a nightmare unless you've got bombers or something.
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