Shifty Geezer said:How many dev-kits does a dev need? 4000 kits for 200 titles in progress is 20 kits per developer. Are there lots more games in development than that, or are lots of SDKs needed? How much of an issue is it if some of the team work on higher level code on less accurate SDKs, so the low-level coders get the final hardware Cell+RSX, and the higher-level programmers using the low-level functions run them on Cell+G70 kits appreciating the bottlenecks with the occassional test of their code on a final kit to make sure it runs up to speed?
3900 of them are probably in EA alone
What you describe is reasonable though - as things progress, newer kits come along and they go to the core coders while the older ones are moved to people with less of a need for them, or they get retired if they're too old for the newer libs.