CELL will be there in PS3!

chaphack said:
Cmon! You seen the power of Sony WORDS. Im just being cautious. :oops: :p

No, your just stupid and bias. Why don't I see you out here posting somemore logic on par with that computed by an earthworm or in silico of a wristwatch about how Microsoft is limited by their 3rd parties or could choose the wrong 3rd party or how they're limited by the 3rd part Founderies or how Nintendo is lacking in many areas that the next generation console will compete in?

No, but lets post somemore utter BS about Sony and then post 30 smily icons after it to cover the inevitable reply about how my comment was a wet turd.
 
No, your just stupid and bias.
Bias i might be, stupid i am not. :rolleyes:

Why don't I see you out here posting somemore logic on par with that computed by an earthworm or in silico of a wristwatch about how Microsoft is limited by their 3rd parties or could choose the wrong 3rd party or how they're limited by the 3rd part Founderies or how Nintendo is lacking in many areas that the next generation console will compete in?

BEcause i want to talk about graphics, not games here?

No, but lets post somemore utter BS about Sony

Quote me and i will try my best to response, instead of you spouting holier than thou words. :rolleyes:

Oh and did you read my last post entitled "Vince...."? You want quotes of Sony hype, i gave you all that in that topic.
 
How about we break out the rhetoric Microsoft said about the xbox chap? Every company hypes their goddamn systems. You would too.
 
Sony the only ones to pull the Toy Story thing chap?

"One of the basic premises of the Xbox is to put the power in the hands of the artist," Blackley said, which is why Xbox developers "are achieving a level of visual detail you really get in 'Toy Story.'"

:rolleyes:


[/quote]
 
Touch your heart and tell me you seriously think MS hype == Sony hype?

Were you around during the pre PS2 days? Go do a search on pre PS2 hype and pre Xbox hype.

Is it wrong to be cautious of the company who hyped the heavens and delivered grains of sand back then and are now starting the hype train again?


Someone should be saving this shit up for 2005/6. Oh im sure Mr Smarty Vince will be generous enough to play the word game, right Mr Vince? :oops:
tgsf15.jpg

gdckey12.jpg

gdckey22.jpg
 
Paul said:
Sony the only ones to pull the Toy Story thing chap?

"One of the basic premises of the Xbox is to put the power in the hands of the artist," Blackley said, which is why Xbox developers "are achieving a level of visual detail you really get in 'Toy Story.'"

:rolleyes:

Let me name you MS hype.

3X PS2
Toy Story
Raven FMV in realtime
Peak mpps numbers

Feel free to add more, anything i missed out on, anything. Now take a look at all the bullshit spewed by Sony, tell me, tell me which of the 2 is the real hyper. :oops:
 
Sure i'll add to your list.

How about Microsoft paying EB, and a host of other stores to display Xbox signs, pre-order's, and to convince buyers to drop their gamecube pre-orders and get the xbox instead?

How about them downgrading the advantage of Xbox over the next gen consoles from 5X to about 3X? I'm not sure those are the exact numbers, but they did downgrade it.

I'm sure there is more, however I am about to go to bed.

Point is, Microsoft hyped their console just as much as sony. However, everyone took EVERYTHING Sony said and created hype upon themselves, and were unhappy. So, in essense, ps2 hype was brought up from message boards, magazines and more. Not alot of it was from sony, although they did hype it as much as any console maker would do.
 
Sony sinks $1.6 billion into 'Cell' plant

By John Lui
CNETAsia
April 21, 2003, 7:45 AM PT


More details about the highly secretive "Cell" processor--slated to power the upcoming Sony PlayStation 3 game console--emerged Monday.
The new chip, touted to be a thousand times more powerful than the processor in a PlayStation 2, will be built on an advanced fabrication line in Japan, according to Sony.

The plant will use industry-leading circuitry widths of 65 nanometers, compared with the 90-nanometer widths found in today's most advanced chips. Reducing the circuitry widths allows more transistors--and hence more processing power--to be squeezed into the core. The plant will also try to cut costs by using large, 300mm wafers.


"Cell will be the basic processor for building networks," Ken Kutaragi, Sony's executive deputy president, told a news conference. "In addition to expanding its use in new applications inside the Sony group, we want to take it outside the home and expand it to a variety of areas."

Sony, together with PlayStation maker and sister company Sony Computer Entertainment, will invest $1.6 billion in the new plant in the Nagasaki Prefecture.

This puts the earliest date of release of the PlayStation 3 at late 2005, or more likely 2006, considering the amount of time needed to develop the process technology and mass-produce the new chip.

In order to increase its performance, Cell will boast a multicore architecture, in which a single chip may contain several stacked processor cores
.

Toshiba, a partner in the development of Cell, also hinted that it aims to use the chip in next-generation consumer devices, possibly set-top boxes, digital broadcast decoders, high-definition TVs, hard-disk recorders and mobile phones.

"We expect to apply Cell to a wide range of applications related to broadband networks, including digital consumer electronics and mobile terminals," said Takeshi Nakagawa, a senior vice president with Toshiba.

Since early 2001, Sony Computer Entertainment, IBM and Toshiba have teamed to develop Cell, a new multimedia processor touted as a "supercomputer on a chip." Elements of its design are expected in future server chips from IBM.

The Sony announcement is a "confirmation of the progress we've made with the Cell design itself, of our advances in semiconductor technology to help it reach its full potential and of Cell's far-reaching implications for a wide variety of applications," said John Kelly, senior vice president and group executive for the IBM Technology Group.
 
Paul said:
Point is, Microsoft hyped their console just as much as sony.

Lets see, a quick check....please show me this level of trashtalking from MS. :oops:


Not only will this new CPU have application for games, but it will be the core media processor for future digital entertainment applications,

Im still waiting...


The massive combined performance of this CPU permits complicated physical calculation, NURBS curved surface generation and 3D geometric transformations, which are difficult to perform in real time with PC CPUs performed at high speeds.


Right....Sony must have oh so suddenly forgot about the 3D cards back then.


. When this is applied to the processing of geometric and perspective transformations normally used in the calculation of 3D computer graphics (3DCG), the peak calculation performance reaches 66 million polygons per second. This performance is comparable with that of high-end graphics workstations (GWS) used in motion picture production.


I am still waiting for my motion pictured games.


This new GS rendering processor is the ultimate incarnation of this concept – delivering unrivaled graphics performance and capability. The rendering function was enhanced to generate image data that supports NTSC/PAL television, High Definition Digital TV and VESA output standards. The quality of the resulting screen image is comparable to movie-quality 3D graphics in real time

Ultimate rendering processor? RIGHT!
HDTV and VESA standards? RIGHT!
Movie quality 3D in real time? RIIIIIIIIGHT!



In the past, this level of real-time performance was only achieved when using very expensive, high performance, dedicated graphics workstations. However, with the design of the new Graphics Synthesizer, this high quality image is now available for in-home computer entertainment applications. This will help accelerate the convergence of movies, music and computer technology into a new form of digital entertainment

Death to dedicated graphics workstations!!!!!!!!! Oh wait..., fook it, the convergence is the now!


"We can create digital content that is like a movie but is really a game," Kutaragi says. "It allows us not only to make the images look beautiful but also to imbue the objects of our world with the behaviors of the real world or any other version of reality you choose." He looks up and deadpans, "I think people will be impressed."

MAMACARAMBA! Im so impressed with that movie, oh wait! damn! its a PS2 game! It is soooooooooo alive it is rEAl!!!!! Damn impressed im!


PlayStation 2 could serve as a central node of the Sony home network - particularly if sales of the new system approach the numbers of the original PlayStation.

PS2 sales is catching up with PS1 and im still waiting........


Sony dubbed this "Emotion Synthesis" - making game characters and environments behave just as they would in the real world. According to the company, this reaches beyond the capacity of current state-of-the-art workstations and approaches the power seen in large-scale super computers used for scientific simulations.


Supercomputer? Few hundred PS2 to Iraq? I see it now!!! TEh WMD is TEH PlAySATAN2!!!! No wonder inspectors failed to find them, what better way to hide them but to disguise them as game consoleS!! SCE is TERROOORISTO!


When rendering polygons, the Graphic Synthesizer has drawing capability of 75 million small polygons/s and 50 million polygons/s with 48 quad, 24-bit color and Alpha-z data. Pixel fill rate is 2.4 Gpixels/s. Compared with Silicon Graphics' InfiniteReality2 graphics workstation, SCE said the Graphic Synthesizer has several times higher performance in pixel fill rate and polygon rendering performance. It also exceeds the performance of NEC Corp.'s PowerVR used in Sega's Dreamcast, which has performance of about 3 million polygons/s, SCE said .

Now 3X doesnt sound so bad afterall.


They can fly for a billion years and they will never repeat the pattern," Harrison says. "The flight isn't random. It's biological behavior. The birds are maintaining spatial separation. They are maintaining rules of follow the leader. If they get lost, they maintain the rule of what happens for them to be able to rejoin the flock. They flap their wings when they need to gain height and glide to slowly descend. None of this was precomputed by an artist

I wonder which game does that.....


Sony's press material released today sums it up nicely: "Imagine walking into the screen and experiencing a movie in real-time... this is the world we are about to enter."

Sums it up nicely it sure does, it sure does. :oops:
 
Panajev2001a said:
Sony sinks $1.6 billion into 'Cell' plant

By John Lui
CNETAsia
April 21, 2003, 7:45 AM PT


More details about the highly secretive "Cell" processor--slated to power the upcoming Sony PlayStation 3 game console--emerged Monday.
The new chip, touted to be a thousand times more powerful than the processor in a PlayStation 2, will be built on an advanced fabrication line in Japan, according to Sony.

The plant will use industry-leading circuitry widths of 65 nanometers, compared with the 90-nanometer widths found in today's most advanced chips. Reducing the circuitry widths allows more transistors--and hence more processing power--to be squeezed into the core. The plant will also try to cut costs by using large, 300mm wafers.


"Cell will be the basic processor for building networks," Ken Kutaragi, Sony's executive deputy president, told a news conference. "In addition to expanding its use in new applications inside the Sony group, we want to take it outside the home and expand it to a variety of areas."

Sony, together with PlayStation maker and sister company Sony Computer Entertainment, will invest $1.6 billion in the new plant in the Nagasaki Prefecture.

This puts the earliest date of release of the PlayStation 3 at late 2005, or more likely 2006, considering the amount of time needed to develop the process technology and mass-produce the new chip.

In order to increase its performance, Cell will boast a multicore architecture, in which a single chip may contain several stacked processor cores
.

Toshiba, a partner in the development of Cell, also hinted that it aims to use the chip in next-generation consumer devices, possibly set-top boxes, digital broadcast decoders, high-definition TVs, hard-disk recorders and mobile phones.

"We expect to apply Cell to a wide range of applications related to broadband networks, including digital consumer electronics and mobile terminals," said Takeshi Nakagawa, a senior vice president with Toshiba.

Since early 2001, Sony Computer Entertainment, IBM and Toshiba have teamed to develop Cell, a new multimedia processor touted as a "supercomputer on a chip." Elements of its design are expected in future server chips from IBM.

The Sony announcement is a "confirmation of the progress we've made with the Cell design itself, of our advances in semiconductor technology to help it reach its full potential and of Cell's far-reaching implications for a wide variety of applications," said John Kelly, senior vice president and group executive for the IBM Technology Group.

Okay that question and answer thing isn't to bad but i'm still waiting to know if its real or made up. Although i want to know what fiscal year they are talking about. If that Q&a is new then the start of the fiscal year is not for along time. Meaning the start of installing the fabs will be in 2004. I doubt we'd see it fully built and running anywhere near 100% till late 2005. Thats if there are no problems .

The second one is more of the same. They still use slated . Which means they are not putting a 100% faith into this .
 
jvd, if a company were "showing" even only 99 % of faith that would be quite good...

Everyone says "no they have a back-up plan" like they have a second architecture ready and competitive they have been secretly developed hiding informations about its funding from the investors ( also as archie pointed out... if SCEI is producing something in those fabs it is because they want to USE it... )... I heard the famous ex-Area 51 was abandoined by the U.S. government last year... is that the place where they have been developing this second solution ?

The Emotion Engine and the Graphics Synthesizer reached a certain maturity of design ( as Cell seems to have reached ) were THE chips powering PlayStation 2 and Sony was strong in their support of those chips even with shortages and manufacturing issues...

There has been a lot of R&D budget put by SCEI into Cell for them to just use an alternative solutionL the time for second thoughts has already passed and now Sony, IBM and Toshiba engineers ( both Hardware and Software Engineers ) have to give their best to reach a smooth completion to all these ears of apin and hard work.
 
The elusive second page:

“Our work with SCEI and Toshiba on the Cell broadband processor has progressed extremely
well,†said Dr. John Kelly, senior vice president and group executive for the IBM Technology
Group. “We believe the Cell design, and the advanced technologies like SOI with which it will
be manufactured, will help change the way people work, play and communicate. This
announcement by SCEI/Sony is a confirmation of the progress we’ve made with the Cell design
itself, of our advances in semiconductor technology to help it reach its full potential and of Cell’s
far-reaching implications for a wide variety of applications.â€

“One of our key semiconductor business strategies is to place Toshiba in the vanguard in
providing processor-centric system-on-chip solutions. Cell, which we are developing with SCEI
and IBM, is an essential, next-generation broadband processor, a core product whose sales we
will actively promote,†said Takeshi Nakagawa, Corporate Senior Vice President of Toshiba
Corporation. “We expect to apply Cell to a wide range of applications related to broadband
networks, including digital consumer electronics and mobile terminals. Today’s announcement
by Sony group shows that the Cell development project is proceeding as planned and will
accelerate the realization of our expectations.â€

“The introduction of advanced semiconductor technologies is imperative for the next generation
processors that support the broadband network era,†said Ken Kutaragi, president and CEO of
Sony Computer Entertainment and executive deputy president of Sony Corporation. “Digital
consumer electronics and network products to enjoy various broadband applications in homes,
such as games, movies, music and digital broadcasting, will play a leading role in the future
together with the evolution of PC. Sony Group aims to further develop and expand the market
with its advanced semiconductor technologies and a rich and wide array of applications. This
investment forms a strategic foundation towards this goal.â€

“SCEI's Fab 2 already applies the most advanced semiconductor technology to produce high
performance LSIs, not only for game hardware but also other electronic products,†said Kunitake
Ando, President and Group COO, Sony Corporation. “The planned investment will further
enhance this advanced semiconductor facility to become a technology driver for the next
generation of Sony products. Building on this, Sony's Broadband Network Company, newly
established as of April this year, will play a key role in developing next generation electronic
devices and linkages to game devices.â€

SCEI and Sony aim to actively develop businesses as leading companies in the broadband
network era and to be the driving forces in the next generation semiconductor business.
 
To me the entire thing seems sufficiently vague, and while it at most suggests Cell will be a part of the Playstation 3 console itself (at the least, it's unclear whether it will for sure or not), nor that it will be the primary processing device in the system.

1) They never use the name "Playstation 3" anywhere.

2) They make numerous references to broadband devices. A game console has never been considered a broadband device, even if it uses a broadband internet connection.

3) They mention a newly formed Broadband Network Company which "will play a key role in developing next generation electronic
devices and linkages to game devices.â€￾ Linkages to game devices, not the game devices themselves.

4) Along with the quote from (3) above, this is the only other time they mention the word game:

"Digital consumer electronics and network products to enjoy various broadband applications in homes, such as games, movies, music and digital broadcasting, will play a leading role in the future together with the evolution of PC."

And even there they are not talking about one product, nor a game console in particular, but "various broadband applications".

Honestly, it's sounding more and more to me like Cell is some kind of broadband router-on-a-chip. Note this part:


“We expect to apply Cell to a wide range of applications related to broadband networks, including digital consumer electronics and mobile terminals."

Perhaps Sony's response to bluetooth. With all the talk of broadband networking, there is little talk of anything "game" related, and no mention of graphics processing.

In fact, the specific name they give it is the Cell broadband processor.

BTW, in case any of you are getting confused, broadband processing and parallel processing are two completely different things. The term "broadband processor" has so far in history only been used to describe the processor used to convey information across a broadband network, such as you would find in a cable modem, or a WiFi access point.

In fact, this sounds exactly like what Cell was designed for in the first place. Reference this article from when Cell was originally announced two years ago:

The new product will be code named "Cell," and will use research and chip-making techniques from all three companies. IBM said the units would be more powerful than the current Deep Blue supercomputer, operate at low power and access the broadband Internet at ultra high speeds-"teraflops," or about 2 trillion operations per second.

As the partnership was announced last week, many automatically speculated that the new processors would be at the core of the next-generation of Sony's consumer electronic entertainment system, the PlayStation3. The current product, PlayStation2, touched off an eruption of consumer demand when the game console was released late in 2000.

Toshiba and Sony previously worked together on the processor for PlayStation 2. For now, IBM played it close to the vest in guessing where the chips will be used.

"It's up to Sony to decide where the technology will specifically be used," says Chris Andrews, an IBM spokesman. "We expect there will be a diverse range of applications for the technology and that's what excites us about this partnership."

On a similar front last week, Ishoni Networks introduced its new DV2000 and D2000 family of "gateway-on-a-chip" Broadband Engines. The products will provide data networking, voice processing and security on a single chip, and were designed as a solution for voice-over-broadband applications.

My final guess: Cell is the broadband processor that allows multiple PS3s, DVD players, and other home electronics devices to communicate over broadband connections fluently, such as being able to play streaming DVD on-demand movies without having cable TV or a satellite dish, or enhance MMOGs such as a PS3 version of Star Wars Galaxies. It will not be the main system or graphics processor in the Playstation 3.
 
Great post Crusher . Really great post. Brings up some very nice points. Could it be that they have two diffrent cell chips ?
 
I agree with what Crusher said....another quote...

chaphack said:
Kutaragi said the goal is to shake out the possibilities of creating a new-concept broadband network. The problem with current network equipment such as servers, routers and switchers, he contended, is that they are based on computer architectures that date back to the 1950s. From this perspective, current client-server architectures would act as bottlenecks for future broadband networks, he said.

"When the processor is ready around 2005, the installation will begin, and I hope that 100 million to 200 million processors will . . . form what we can really call a broadband network by 2010," Kutaragi said.

Davari said today's personal computer processor architectures have evolved over the years. "We are optimizing Cell from the ground up, instead of staying within the boundaries of today's PC architectures. Our goal is to create a system that is highly efficient at manipulating IP packets over the broadband network

When he meant no Cell by 2007, did he actually mean the Cell Network, rather than lone processor...Doesnt anyone find it funny that the denied Cell as the CPU for PS3, time and again?

I am still looking for that EE/GS denial links...
 
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