Subtlesnake
Regular
Wolfenstein wasn't actually id's first FPS - Catacomb 3D was. Although, Catacomb was still released a few months after Ultima Underworld (Carmack actually took the idea of 'texture mapping' from Ultima).
What would you say was the first FPS?
Carmack Walkthrough of Tech 5. Pt 1
Carmack Walkthrough of Tech 5. Pt 2
Tech 5 tools
Carmack is a genius as always, his vision for Tech 5 and ultimately Tech 6 is very cool.
Was the Doom3 engine and therefor his work really that exceptional? It just seems to me that he made choices that emphasized certain things,but it came at the sacrifice of others. Nice dynamically lit spaces with shiny surfaces,but at the expense of size and detail to put it very simply. Maybe I'm not getting it or how hard it might have been to make the Doom3 engine but it just seems it would have been exceptional if he had added what the Doom3 engine brought to graphics,without all the sacrifices.
Luckily enough 'they' haven't waited otherwise Carmack's statement about next gen consoles being just last year PCs would have been completely true.Carmack has stated many times that multi core is the future. He just says that he felt they could have waited another generation.
Midi Maze on the Atari ST.What would you say was the first FPS?
http://en.wikipedia.org/wiki/First_person_shooter#Beginnings
The first one I played was probably Midi Maze, especially part two which had 16 player networked play (the first in 1987 did so also but got too slow with more than 4 players, the second didn't have that problem). Totally awesome.
Anyway, from the looks of it FPS was there pretty early in the day (1973). That's 19 years before id.
Obi-Wan Kenobi appeared and told him to go Dagoba, a surbub next to San Francisco.San Francisco, nAo?! Are you on holiday, a conference, or moved to another studio now HS is done?
San Francisco, nAo?! Are you on holiday, a conference, or moved to another studio now HS is done?
a quantum superposition of all these 3 statesSan Francisco, nAo?! Are you on holiday, a conference, or moved to another studio now HS is done?
Mr. Carmack have no real knowledge of the PS3 power, he doesn't have what it take to develop for the PS3. There are tons of talented developers out there, Carmack doesn't seem to be one of them. All I hear is constant whinning from him about the PS3. What good game have mr. Carmack develop anyway? DOOM 3 is basically a nice looking game with average gameplay. Just IMHO:smile:
Forgives me if my tone sound harsh, but critical I am of him, for lack of ambitious and forward thinking is one of mankind greatest fault. Progression mr. Carmack must make if he wish to further advance his abilitites. Ah, what terrible sight it is to see such great potential gone to waste.:smile:
What the fuck do you think Mega Texture is all about?For a self taught person with decades of experience pioneering new graphic technologies, a methodology that places so much importance on data will never permeate into mind of Carmark.
It must frustrate Carmack to no end that the complexity of programming for these next generation CPU's is actually increasing instead of decreasing.
Why isn't he? You're just making it up now, and you're talking as if you're sat at his deskside going "hey, John, why aren't you doing it this way or thinking about it that way, like you should if you're going to to run on a machine with a Cell inside!", all while he just stares at you blankly, dribbling a bit, whenever you say "SPE".Although, blunt and to the point, to some extent this is true. Carmack isn't going to devote his time to understanding the Cell architecture and developing more efficient schedulers to maximize SPE utilization, come up with a new programming paradigm to revolutionize parallel programming on the Cell or even contemplate switching to a data centric view of processing where the flow and packaging of data is just as important as the code processing it.
I am probably going to get flamed for this but whatever
i am not in anyway biased towards any console - know me for long enough and you will relies this , but i feel i have to give my 2 cents in .
While i think carmack is a talented programmer i do think he speakes out of his ass too .
He complains about the ps3 and the lack of memory more times than i could remember but its hard to take this guy seriously when there other devs in the industry that shame his best efforts ( i am not taking a dig at him but its clear the industy has caught up and surpassed him ) .
now tell me again why shouldn't take everything carmack says with a bucket of salt when so called "inferior" developers out there have already adapted to the ps3 hardware and have proven that in the right hands is a superior console in terms of hardware ?
come on dudes read in between the lines
carmack = m$
some people really are naive.