This thread is going nowhere. It seems most people didn't even listen to that keynote in full and just jumped on a random out-of-context quote to display some of their home brewed drivel.
Carmack make some perfectly valid points in this keynote. But more importantly, he said nothing new, outrageous or unexpected. He has always been vocal about his dislike of multi-core architectures, so why would anyone expect him to be positive toward an asymmetric, using local memory pools and different ISAs, multi-core architecture such as Cell? He points that some people may like that, but he, for one, doesn't.
And that's his prerogative to do so, he's not fond of complex multi-core processors and he says just that. He never said he would stop working on these multi-core platforms, he isn't trying to blame the hardware for a bug ridden release, nor is he denying that multi-cores CPUs (asymmetric as well, see some of AMD/Intel's projects) represent the path the industry is now following, he just make known that he doesn't like the multi-cores, Cell in particular, since it's the epitome of multi-cores (7 available cores, two ISA including a new one, SPEs addressing local RAM, etc...).
Based on that previous point, he goes on to say that working with the PS3, and thus Cell, requires much more work and nuturing to get things running well. What is so wrong or negative about that? It's just a factual statement. Furthermore, it is nothing we didn't know or hear before. He even goes on to say that the PS3 version of the engine "will be just as good or potentially better in some ways, but it will have required much more effort than the other platforms." [Paraphrased by Shacknews] A claim that can hardly be considered negative, no matter how you want to slice it.
The PS3 supports a more complex architecture, it has immature development tools compared to the top-notch stuff available on the Xbox platform, and thus it's harder to work with... More news at 11'? Seriously, what about these claims hasn't been discussed many time son this very board? Carmack will not say that the PS3 is easy to work with just because some people want their favorite piece of CE to be the "most powerful, easy to code for and best selling" machine out there.
On the same page, he says that the game memory footprint is a problem since the PS3 has less available memory, because of the bloated OS SCEI came up with. Here again, what is supposed to be new or wrong about that? His plan is to have the same assets on every platforms, he has two 512MB consoles to work with, he thus expects to have the same amount of memory to work with. And when he doesn't get the same available on both platforms, he gets annoyed about it. Nothing groundbreaking, here as well.
Now with that said, let's try to get some valuable discussion going on in this thread. The whole confrontational passive agressive nonsense, between clueless, drivel spouting console supporter faction A versus console supporter faction B trying to justify their irrational hate for a CE product misusing these statements made by Carmack and the nonsensical reaction from the other "faction" as an opportunity to channel their own unrelated negative feelings toward an unanimated kit of electronic machinery, will only get this thread locked and many posting rights suspended.