Can't we all just agree that iD sucks at skin shaders, and everything still looks too plasticy and polybumped? Every game from iD or done on a Doom engine since Doom3 seems to have this problem. Dunno, something about the shaders in all existing D3 engines.
I'm certainly not blown away by Rage like I was when the D3 rotating head footage first leaked. ID seems behind other devs now.
I'm certainly not blown away by Rage like I was when the D3 rotating head footage first leaked. ID seems behind other devs now.