What the fuck do you think Mega Texture is all about?
Jawed
I would educate myself on proper Cell development paradigms before making such silly statements in the future.
What the fuck do you think Mega Texture is all about?
Jawed
now tell me again why shouldn't take everything carmack says with a bucket of salt when so called "inferior" developers out there have already adapted to the ps3 hardware and have proven that in the right hands is a superior console in terms of hardware?
come on dudes read in between the lines
carmack = m$
some people really are naive.
Uh, you need to go back and read what Carmack said again. He's most frustrated by the PS3's split memory (and how much memory is used by the OS), not Cell. Your whole point is completely off track (as Jawed also pointed out).
Yes, the majority of Carmacks disdain for the PS3 is a memory architecture that resembles that of the PC and not the radical Cell architecture itself. That makes perfect sense.
Why isn't he? You're just making it up now, and you're talking as if you're sat at his deskside going "hey, John, why aren't you doing it this way or thinking about it that way, like you should if you're going to to run on a machine with a Cell inside!", all while he just stares at you blankly, dribbling a bit, whenever you say "SPE".
I say that with all due respect, since it's clear you're at least making the effort to think about things first (unlike some). All engine developers, not just him, are contemplating a multi-core throughput-led platform as the big picture. I swear to you, and that moment happened a long time ago, too.
To say that, or that he's got no real idea about the PS3's power (I'm looking at you now, PSman) is to miss the giant big picture staring you right in the face, and it discredits the entire game industry to say so. Pull back a bit and forgot about Cell and its specific architecture for a second, or any specific developer or his or her game, and take a look around and think about what's going on in the industry just now.
But dont forget the PC has far more memory (RAM/VRAM) in each pool.
I'm guessing the reason Carmack can speak so "freely" (I have to use quotes since he was neither drunk nor cursing, so really it was more frankly or honestly) is because no one's going to fire him for chatting outside the company's PR boundaries. I'm guessing this isn't the case with most devs. This freedom of being his own man is also what helps make him so admirable, what with the .plans and the open sourcing and all.
Now, that's not true and please stop trying to put words into my mouth and paraphrasing things I never said. I did not say Carmack had no concept of the power of the PS3. He clearly states that the 360 and PS3 are closer than any other 2 consoles so his opinion is pretty evident. What I did say is that he doesn't really care for the PS3 architecture - which is probably why id hired a PS3 engine specialist to optimize their id Tech5 engine on the PS3 (a task Carmack did not want to undertake).
There is no question Carmack has adapted to multicore processor development on the PC, but he is on record as preferring single core high MHz processors. As for Cell development, bringing multicore development paradigms that work on other multicore processors onto the Cell without adapting them to suit the radical architecture of the Cell will usually result in poor performance.
I would think if Carmack had infinite time, he would optimize the engine for Cell himself, as much as possible. Seeing as id is still a small team, he doesn't have infinite time, and probably made the right call in bringing in someone else.
Assuming their website is up-to-date, they've got 34 employees. I don't mean to demean Mr. Hollenshead's job, but I guess one could say there are 33 people working on it directly.Anyone know how many employees id has working on this game?
JC said:The big changes at id is that we are going to be starting to staff up for a second team.internally.
...
We have a kernel team and we’ve seeded it with people from our main team and moved them over, and the plan is right now to do a bridge project that we’re calling Quake Zero.
Anyone know how many employees id has working on this game?
Yeah, the man is literally a Rocket Scientist.Not to mention raising his young son and doing all the other things he does besides programming
And a trillion others on machines between ZX81 and AtariST. Of course people would only remember those if they played games in that era.ERP said:Midi Maze on the Atari ST.
Or possibly 3D monster maze on the ZX81, but that didn't have shooting.
He's being held hostage by his gf... dressed in an Imperial Guard uniform, chains and whips, making him wear a MuuMuu face mask...Or was that supposed to be Princes Leia slave outfit... On second thought, bad mental image.Shifty Geezer said:Are you on holiday, a conference, or moved to another studio now HS is done?
Real men programmers know it's never the hw fault....or their fault for that matter.joker said:Second, multi console devs will rarely, if ever, post their true negative thoughts of a particular platform on public forums for fear of possible repercussions.
Far more memory in each pool? I doubt 320MB~ VRAM is the current mainstream, let alone Mac.But dont forget the PC has far more memory (RAM/VRAM) in each pool.
Yes, finally some logic creeps into yet another "you complain about PS3 therefore you must be an incompetent fool" thread on B3D. First off, console specific devs will rarely, if ever, knock the machine they are deving on. The success of said machine is their bread and butter, why in heck would they knock it or do anything to bring it down? Second, multi console devs will rarely, if ever, post their true negative thoughts of a particular platform on public forums for fear of possible repercussions.
Whats cool about Carmack is that he's free of all such chains. He's already a millionaire, he's his own boss, and he's multi platform. So he can say anything he damn well wants, and on occasion will do just that. The fact that some here are insinuating that Carmack must be a noob because he complains about the PS3 goes along way to showing how far bias goes on this forum.
Seriously, if some people think that Carmack doesn't have enough brains to figure these machines out, then few ever will. Fyi, there are far, far more difficult programming tasks out there than coding on a PS3.
GreekDNA,
First of all, it's realize.
Secondly, did you even read his commentary? He said PS3 will run at least as fast as the other platforms, it'll just take more work to get it at that state. And then he bitched about why it would take more work.
All the while demoing an engine designed around reducing production time (aka, work).
As for console superiority, has that been "proven" yet? I mean, with shipping titles developed simultaneously yet with equal talent and time and gumdrops? And how does this relate to the validity of JC's comments?
No, we can't. It looks a lot better then the sterile sharpness of UE3 games... And I kinda like it better then KZ's dark tones, too.