Car game comparisons *hit & run*


The rear view is rendered at 30fps on F7 vs 60fps on GTS
I have no reason to disbelieve the statement. But I honestly could not see 30fps in the F7 video for the mirror on my phone. It looks 60fps to me as well.

I do see a ton of vibration all over f7, in particular the mirror and wipers while GTS looks like it's running on freshly paved asphalt.
 
cubemaps on cars in GTS are 30fps, or at least lower than 60fps.
And there is only one cubemap for all cars, player's car, all AI cars show the same cubemap as the player's car, when you go under signs or a tunnel, cars outside show the same reflections.
 
cubemaps on cars in GTS are 30fps, or at least lower than 60fps.
And there is only one cubemap for all cars, player's car, all AI cars show the same cubemap as the player's car, when you go under signs or a tunnel, cars outside show the same reflections.
Thats one weird compromise
 
Not really. Dynamic cubemaps = re-rendering scene geometry from extra viewpoints plus shading.
 
that has always been the case in past racing games i played, be it GT or Forza. I remember even Forza 4 dropping realtime cubemaps during gameplay fort AI cars, that was just a fake effect like GT games on PS1, unlike forza 3.
Only game i know of having individual reflections for each car is driveclub.
Edit: for driveclub, as it is a mix of cubemap and SSR, the cubemap is the same for player's car and AI, but SSR seems individual.

https://i.imgur.com/5xokZ7W.jpg
https://i.imgur.com/ck1Qmi5.jpg


https://i.imgur.com/bJCNGqa.jpg
https://i.imgur.com/wUuzct9.jpg


https://i.imgur.com/qio1g07.jpg
https://i.imgur.com/jMMiJr2.jpg
 
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The maturity of your posts, in my opinion, correlate well with your privileges as a poster.

If you want people to take your discussion seriously, and this goes to anyone, stop trying to blast your opinion as fact and start discussing qualitative observations. When your posts are "this is garbage, that is garbage, this has none of that, everyone is stupid for not seeing my point of view".

You've set yourself up to be ignored, the quality of your posts don't show you're interested in discussing anything, just interested in trolling and drive by bashing. There are tons of other forums you can do that on
Me: TM's lighting is superior due to the GI, specially in urban environments (Toky Expressway looks like garbage for this reason).
Responses I get: random GTS videos and screenshots unrelated to the point I made as proof of superiority without any explanation given. Then somebody accusses me of calling everyone stupid.

I guess that's the mature way to conduct a discussion. Thanks for the tip.

Shadow shimmering is pretty terrible in cockpit view in GTS.
 
seeing how it is locked on PS4 pro we might see further enhancements for the final release who knows, i'm sure there will be a huge patch for launch.
 
Me: TM's lighting is superior due to the GI, specially in urban environments (Toky Expressway looks like garbage for this reason).
Responses I get: random GTS videos and screenshots unrelated to the point I made as proof of superiority without any explanation given. Then somebody accusses me of calling everyone stupid.

I guess that's the mature way to conduct a discussion. Thanks for the tip.


Shadow shimmering is pretty terrible in cockpit view in GTS.
Okay, so I sense some frustration about my post to you, and largely I'm guessing because I'm calling you out and no one else on it. So, of course, I want to dial it back and give you some breathing room on the posts. I apologize if you took any offense to it, I do get frustrated when people need to emphasize how terrible a product is, when it's not, and when it's only 1 thing you can observe that's actually different.

I'll try to better explain where I want to go with what is a mature post. Maturity talks about what information we can share, and what information we can observe. It's not about telling everyone how we evaluate it. That's an opinion.
For example:

Observations to conduct a discussion: TM's lighting has GI from many sources, creating a scene that XYZ, I feel this makes it superior in Urban environments.
EVALUATION: Tokyo expressway looks like garbage (not improving discussion)

Observation: Shadow shimmering is present in the cockpit view in GTS, in particular with some angles, and happens with noticeable frequency (discussion)
Evaluation: Shadow shimmering is pretty terrible in cockpit view in GTS.

If you want to discuss things, discuss what you observe. We can't change your mind of your evaluation of the product, nor can you change the mind of others. You can _teach_ people how to look for what you can spot and they can make their own evaluations. That is the discussion. If you are upset that people are tossing unrelated screen shots and videos of the point you tried to make, they couldn't see what you were trying to say, and it's easier to do this when you just talk about what can be observed, and not what you think it is; in this case people will just keep reading the words 'garbage', and not what's actually happening. Garbage can mean a lot of different things, and it's a word I would not use with any racer this generation.

This is no different than having all the symptoms of feeling illness, going into the doctors office and telling him you have a cold. The doctor's job is to take your symptoms and evaluate it, they don't care what you think you have.
 
Shadow shimmering is pretty terrible in cockpit view in GTS.
I ve notived that shadow shimmering varies. Sometimes it sticks out like a sore thump, sometimes it is much better,

Anyhow, the game has amazing lighting and the available tracks in the arcade mode have some nice touches.

The game is using some aggressive LOD on the standard PS4. You can see details popping in and out on the cars as you approach or create distance with cars. The car models in their highest LOD which is present in the selection screens destroys the competition including F7's with everything maxed.
That said, the gameplay models, including the photomode models drop a lot of polygons, normals and texture res.
Also I think that although all cars emit lights on the road, only the player's car emits proper lighting.
 
I have no reason to disbelieve the statement. But I honestly could not see 30fps in the F7 video for the mirror on my phone. It looks 60fps to me as well.

I do see a ton of vibration all over f7, in particular the mirror and wipers while GTS looks like it's running on freshly paved asphalt.

It's pretty evident in the video and that was already the case in Forza 5 : "Reflections employ the same performance trick as previous Forza titles, operating at a lowered resolution. Rear and side-view mirrors are decoupled to run at a 30fps refresh – and likewise for the bonnet when the game engine is pushed."

http://www.eurogamer.net/articles/2013-11-23-digital-foundry-vs-forza-motorsport-5
 
Responses I get: random GTS videos and screenshots unrelated to the point I made as proof of superiority without any explanation given. Then somebody accusses me of calling everyone stupid.

The point is pretty clear : GTS lighting looks more photorealistic in those videos and screenshots.

Now, you can say the word "garbage" at any of your post, but here's the thing :

jpg


095Cb6.png
 
I ve notived that shadow shimmering varies. Sometimes it sticks out like a sore thump, sometimes it is much better,

Anyhow, the game has amazing lighting and the available tracks in the arcade mode have some nice touches.

The game is using some aggressive LOD on the standard PS4. You can see details popping in and out on the cars as you approach or create distance with cars. The car models in their highest LOD which is present in the selection screens destroys the competition including F7's with everything maxed.
That said, the gameplay models, including the photomode models drop a lot of polygons, normals and texture res.
Also I think that although all cars emit lights on the road, only the player's car emits proper lighting.

AI car headlights are real-time too, and will cause your car to cast shadows if their headlights are behind you.

The red car is my car here

AmnHAb.png
 
It's pretty evident in the video and that was already the case in Forza 5 : "Reflections employ the same performance trick as previous Forza titles, operating at a lowered resolution. Rear and side-view mirrors are decoupled to run at a 30fps refresh – and likewise for the bonnet when the game engine is pushed."

http://www.eurogamer.net/articles/2013-11-23-digital-foundry-vs-forza-motorsport-5
Yea. Which is why I felt this statement was true. We will need to wait for the DF compare between Xbox versions for the full story
 
The point is pretty clear : GTS lighting looks more photorealistic in those videos and screenshots.

Now, you can say the word "garbage" at any of your post, but here's the thing :

jpg


095Cb6.png
Case in point. I talk about urban environments, you post a screenshot of the complete opposite.

Are you just trolling me?
 
that has always been the case in past racing games i played, be it GT or Forza. I remember even Forza 4 dropping realtime cubemaps during gameplay fort AI cars, that was just a fake effect like GT games on PS1, unlike forza 3.
Only game i know of having individual reflections for each car is driveclub.
Edit: for driveclub, as it is a mix of cubemap and SSR, the cubemap is the same for player's car and AI, but SSR seems individual.

https://i.imgur.com/5xokZ7W.jpg
https://i.imgur.com/ck1Qmi5.jpg


https://i.imgur.com/bJCNGqa.jpg
https://i.imgur.com/wUuzct9.jpg


https://i.imgur.com/qio1g07.jpg
https://i.imgur.com/jMMiJr2.jpg
So how does Forza 7 handle reflections on S?
 
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