Capcom's Deep Down

Discussion in 'Console Gaming' started by L. Scofield, Feb 21, 2013.

  1. faizanali

    faizanali Banned

    I can assure everyone that PS4's Specs are capable of rendering it in Real Time whether 1080p or not, What's really the thing that makes this look like CG is that the game is so fluid and smooth, I'm guessing Capcom made a VERY BIG animation instead of having individual animations like we see in ACTUAL GAMES, Gameplay is fake = Confirmed.
     
  2. Laa-Yosh

    Laa-Yosh I can has custom title? Legend Subscriber

    How can you assure anything?
     
  3. rockaman

    rockaman Regular

    This x1000.

    I am really excited to see how Japan reaches us this generation. I want to see what Deep Down can achieve, but also how Atlus and other publishers will meet next generation. I hope they come head on and are able to produce creative titles easily and affordably. Everything about last generation tells me most Japanese developers had a hard time bringing their ideas forward... for whatever reason.

    CAPCOM has proved to be the most proficient of all the publishers in Japan last generation I think. I really hope Panta Rhei does just as well for them, but also that Konami's FOX Engine and Square Enix's Luminous Engine can pave the way clear for bringing Japanese flavour back to gaming.

    I think these guys were sorely missed from the last generation for the most part. I want to hear sooner than later that Japanese developers have gotten a grasp of the tools and are ready to take on the West again...
     
  4. messyman

    messyman Regular

    Ono said in Japanese that the game was running on the new engine on the PS4. Could mean real-time gameplay or just a tech demo.
     
  5. I.S.T.

    I.S.T. Veteran

    Atlus is a small developer/publisher that relies mostly on handheld for revenue nowadays. It's not gonna fully embrace a generation of hardware that will likely require 15 million per game budgets at bare minimum if you want a pretty game...
     
  6. Wynix

    Wynix Veteran

    I get the feeling that it is all in engine, but that it is not gameplay and is more like GT5 when it does a replay.

    Although, this is a new console using a superb engine; i wish capcom would be more specific. :???:
     
  7. jlippo

    jlippo Veteran

    I would love to see the new engine of Tri-Ace.
    They have been one of the forerunners on physically-based shading models and high quality post processing.
    http://research.tri-ace.com/
     
  8. Neb

    Neb Iron "BEAST" Man Legend

    Yeah seems realtime as you can see shimering a bit ahead of the camera for shadows and polygons. That or inengine pre-recorded. What looked odd was the weapons bar at the bottom left screen which changed object or feature yet I din't catch the "player" character do anything in response to it.
     
  9. Inuhanyou

    Inuhanyou Veteran

    it was just an overlay UI did simulate gameplay. i don't think Capcom intended for anyone to think it was actual gameplay, just real time footage for what they wanted the game to look like playing it
     
  10. I.S.T.

    I.S.T. Veteran

    Holy shit you live!

    Go and start tweaking Crysis 3!
     
  11. Sigfried1977

    Sigfried1977 Legend

    They realized it this gen as well. Western devs, gamers and journalists in particular were just a little too in love with themselves to pay attention I'm afraid.

    The ones who got a bit lost in the transition were all the small and medium-sized studios, and I really doubt you'll be hearing any more from them on the PS4.
     
  12. DieH@rd

    DieH@rd Legend

  13. Bagel seed

    Bagel seed Veteran

    Capcom did alright for themselves with MT Framework. But Konami and without question Square lagged badly, having to outsource or take ages to release anything.. especially the mainline titles.

    Sega really needs to ramp up their dated engine they keep using for Yakuza though.
     
  14. Sigfried1977

    Sigfried1977 Legend

    What particularly noteworthy things did Konami do last gen besides Metal Gear? We still have that, and it's still great. We also have Platinum games doing stuff that's excellent in both gameplay and tech. Square is a little slower than usual, but let's not forget that it took them half a decade to release FFXII on the PS2 as well. Sega actually made the first decent Sonic game in ages, the Yakuza games are still pretty good, and there's even some new stuff like the surprisingly good Binary Domain.
    From software made the two best rpgs of an entire hardware generation, and Capcom of all companies released a ballsy new IP in Dragon's Dogma at the tail end of the hardware generation.

    I think the Japanese are doing just fine. That they cannot match the sheer output volume of two major continents shouldn't be all that surprising.
     
  15. Bagel seed

    Bagel seed Veteran

    Exactly, one mainline Metal Gear so far is pretty bad. Fox Engine should and is supposed to be used Konami wide. Not to mention Square with the ridiculous Versus situation. Capcom like I said did alright in comparison.

    Sure they're still releasing stuff but it's taking too long. More releases = more chances for higher ROI. Also the quality is still mostly kind of poor, technically speaking. All the titles you listed have some kind of jank or IQ issues on one or more platforms. Should be much better ongoing I think.
     
  16. Sigfried1977

    Sigfried1977 Legend

    I'll gladly take a bit of jank if it means more games that weren't designed by commitee. Besides, major hitters like Sykrim, GTA and Mass Effect suffer from plenty of jank as well. The Uncharteds of this world are not the rule. They are the exception I'm afraid.

    Don't get me wrong, if the next gen can eradicate technical deficiencies I'm of course all for it, but first and foremost I'm still a gamer and not a fanatic pixel counter. and as far as quality games are concerned, Japan delivered some pretty outstanding stuff this gen.
     
  17. Bagel seed

    Bagel seed Veteran

    Agreed, both sides have their jank.. but I'm not implying West > East. Actually, most of the titles I own/played on consoles are Jpn made, not counting downloadable stuff. I probably even have more of a preference for their franchises overall. They should be able to ramp up better next gen which is promising.
     
  18. milk

    milk Like Verified Veteran

    Funny they did not mention how the fire clips through the pilar on the first fire breathing scene. I could be wrong, but that pillar looks pretty solid to me and everytime I see footage I feel like that stream of fire going through the middle of the pilar shouldn't really be there. Maybe the pilar has a shaft but I never saw that. The pointing out of the DOF artifacts does make me less skeptical so far though. Until now I had a feeling this was CG with AA turned off and some cliping left uncorrected to artifitially make it look like gameplay, but all those dof articats look very consoly.
     
  19. Laa-Yosh

    Laa-Yosh I can has custom title? Legend Subscriber

    The new Metal Gear Ground Zero game does look amazing, although it's not made in Japan as far as I know.
     
  20. nightshade

    nightshade Wookies love cookies! Veteran

    It's being developed by Kojima Productions, so Japan.
     
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