Can this hardware project be done for consoles?

Networking consoles is actually a little different, and it would be possible to, say, network a couple of PS3s together over gigabit to improve visuals of a game, but it would have to be coded to do that. And seriously, no dev is going to attempt that. If it's not an option for GT where they'll do anything for their cars, it's not an option for any sane developers. The closest you get is multiscreen veiwing like Forza, using two boxes to render two screens instead of improve the visuals on a single screen.

Couldn't you do SLI and get 1080p at 30fps instead of 720p at 30 fps, each console would render at 960x1080, with alternating lines, then you'd have to find a way to combine those framebuffers into one 1080p image.

I'd like this if it was possible, AND if you didn't need 2 copies of the game :)
It could be marketed as "3D!!!" which would justify the cost to get a second console (you're buying a TV, get a console too!)
Looks like a cheap way to extend a console generation...
 
Mmm 1280x720x3 = 2764800 bytes per frame, x 60fps = 158MB per second = 1.2+Gb/s (that doesn't include ethernet overhead btw, so we have to consider either a 2Gb network or first compress the image to YUV or jpeg or...)

SLI would be better, but requires a standalone imaging device to combine.
 
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