I never really understand what to take from these 'player numbers' stats when it comes to providing these games on a service on Day 1 where people can try them out without having to spend any extra money. I mean, this is exactly one of the selling points of Gamepass/PS Plus or whatever - that people are free to basically 'demo' games without any commitment. It means that even if somebody only plays for an hour and then deletes and moves on, that still counts as a 'player', despite that person clearly not liking the game.
Tell me about player retention. And I'd also be super interested in seeing retention differences between Gamepass subscribers and those who actually purchased the game. Obviously one will be higher, but I'd still like to see how big the actual difference is.