Aaron Greenberg disagrees: "It’s a different mindset, because if you do optimise for profit… you can either say, “How do we get as much profit out of each customer?’ Or, do you pivot that [to its] opposite and say, ‘How do we add as much value to our fans, how can we actually over-deliver on value?'” he pointed out. “And if you do that, you build fans for life."
Also games aren't capital expenditure.
Capital expenditure refers to fixed assets like land or buildings. I don't know where attained your financial education but should ask for a refund on that.
Aaron Greenberg is their marketing arm. You want Aaron Greenberg to tell his current audience that (a) they want to move more into cloud gaming? (b) that it's a very good business for other competitors to come into?
This is Aaron Greenberg you're quoting (which I'm surprised you're taking his words at face value considering your level of pessimism)
I know what work I am supposed to capitalize and which one goes under OPEX, I'm still working right and my labour is sent to variety of teams and projects in which I know when I need to cap code my time or not, but okay thanks for the sleight:
From your link:
Capital expenditures are the funds used to acquire or upgrade a company's
fixed assets, such as expenditures towards
property, plant, or equipment (PP&E)
What is a fixed asset:
Fixed assets—also known as tangible
assets or
property, plant, and equipment (PP&E)—is an accounting term for
assets and property that cannot be easily converted into cash. The word
fixed indicates that these
assets will not be used up, consumed, or sold in the current accounting year. ...
Fixed assets are capitalized.
Examples of Fixed Assets
Fixed assets can include
buildings, computer
equipment,
software, furniture, land, machinery, and vehicles. For example, if a company sells produce, the delivery trucks it owns and uses are fixed assets. If a business creates a company parking lot, the parking lot is a fixed asset.
Nor should you, nor are Microsoft here. Microsoft have marketing and sales divisions. However what is the GamePass team is responsible for, because it's unique to Xbox and GamePass, is acquiring the rights to use other companies IP as part of their service. That costs money.
I personally would be very surprised if the same team who are setup to sell produces and services (GamePass) to consumers are the same team setup for IP procurement because these are very different things with no overlap. Selling to consumers you have a known-quantity product, your terms of sale are fixed and you're marketing into channels in which hits your consumer demographic. Obtaining new games mean reaching out through internal developer channels, negotiating the fixed or variable costs, then having bespoke legal agreement. It's not simply a case of filling in the blanks. I'm certain Microsoft will have a preferred contract type but as I've said before, if Microsoft want something then they need to adapt to the needs of the publisher. This may be something relatively simple, like adjusting the standard period of inclusion, but it may be the publishers have specific needs for marketing or wants a renegotiation clauses if the size of the subscriber base charges. And it's not only about the subscriber base increasing, but decreasing. Exposure and buzz is critical for indie devs.
And Microsoft already have game division teams. The same game division teams that are always trying to get games onto their platforms. The same game division teams that ultimately have to help cert and support these titles The same game division teams that support all the verticals down to ID@Xbox. The same ones that are responsible for exclusive hunting, money hatting and all that jazz. Why would they need a separate sales team for gamepass? They don't, that same team just now has to do game pass signing as well, they only need to be trained on how to do it. I never suggested fill in the blank, I've had to train sales teams on my product before. I feel like you're entirely reaching here. You already have an existing Xbox sales team, why do you need to make another?
This is nothing alike. The telecommunications industry in almost all countries is subject to strict regulation so companies can be forced to sell to you if the aim to make prices consumer-friendly but Microsoft cannot force publishers to release their IP for inclusion in GamePass unless they are prepared to play a very dirty game.
No, it's not all that different. Companies are forced to pay retailers at lower than customer costs so that they can get their cut. MS cannot force publishers to release on gamepass, so that's no different than someone not being forced to buy telecomm. If they don't like the price I give, they can go to another service provider. You don't think Game Pass also gives companies more money? What do you do when your title is in decline and your title missed it's mark for expected profits? You have MS here more than happy to pay you for Game Pass and make up that shortfall. You think publishers only look at lost sales ? Why bother with Game Pass if it only has a negative impact on your business. And once agin, how is Game Pass suddenly more expensive than paying outright for exclusive rights to a game? That same game can still be sold to any platform they wish.
I don't know about "most", I've not seen comments from most of the devs with products in GamePass but I've seen a few that suggested that the Microsoft deal is very good and that's why their game is in GamePass. So what about when the deal is not so good? What do you think will happen? Because Microsoft are competing with Epic and Sony money-hatting people and both of those companies have money profit through gaming businesses to re-invest back into gaming.
These aren't relevant discussion points, because what-if scenarios aren't worth discussing. As of right now MS doesn't have to do anything but think about their growth and develop their product because they are the only player in the space. A 20-25% market penetration into their own base is a fairly good start. I don't see that number going down faster than it's going up especially leading into a new gen with cloud now being supported under XGPU.