Nope. Just means that all surprises are good.
Doesn't look like you would even enjoy them if you were surprised. You would just find something else to be pessimistic about. LOL
Tommy McClain
Nope. Just means that all surprises are good.
Quote so. And companies need to try new things otherwise a market will stagnate.You miss 100% of the shots you don't take.
Personally I like to feel myself as a realist. Blind optimism is no better a position to adopt to cynicism. Both assuming a position of bias. This thread is supposed to discuss the business aspect and nobody has yet explained how Microsoft will grow the subscriber base and/or grow profitability. So I'll ask again and keep asking until somebody can come up with a sound way how GamePass's costs will decrease disproportionately (as as to increase profitiabiity) as their subscriber base grows - which seems the the general consensus of Microsoft's goals. So again:Does it suck being such a cynic all the time?
Time will tell. MS believes GP can work and they have more data than anyone on these forums. I've decided that's good enough for me to think it can work, though certainly not a guarantee that it will.
Yea absolutely. This is why budget matters.If Microsoft have 20 million subscribers by this time next year, why will their profitability increase? Don't just look at more subscriber revenue, look at infrastructure costs and third party publishers wanting more.
I completely agree with this. Sony felt that bankrolling PSN (free multiplayer) in the PS3 era was worth the overhead. They changed tack the following generation. Low profitability, or howvever we wish to term it, is better than loss-making but equally with any business you are constantly assessing not just the monetary side but the wider value to the operation. If Microsoft have data that demonstrate that GamePass is attracting people to their platform, or stopping people leaving, it may be worth it to them.
But there is also a danger of indulging business units that aren't profitable and are being propped up the the successful parts. Sony learned this the hard way in 2007-2010. The question most large organisations will ask themselves, when they have a reason to think about it, is if you stopped doing X and put those people and resources on Y, would you be better off?
Based on what? How are you measuring this ‘stellar return’?Back to Game Pass, it has done more to reverse some of the negativity around Microsoft and regain consumer (mostly gamer) trust in the company than the billions they've spent on marketing, PR, and products over the past decade.
Even if it were a loss generating section of Microsoft, if you think of it in terms of marketing spending, it's thus far been a stellar return on investment. Dollar for dollar they are likely seeing more positive returns from Game Pass than their various marketing initiatives which target the general public.
Wrong! Try again. It’s a significantly smaller number than you think.Question: Who do you think wants to pay $15 per month for a service that has 10+ AAA games every year and 10+ AA games and 10+ year-old 3rd party AAA games and another 300 decent filler games?
Answer: Almost everyone. (ie. 100+ million subscribers - ie. $18 billion in revenue)
Your first statement contradicts what Microsoft have said publicly - which AzBat helpfully quoted above. I didn't ignore your spreadsheet, I gave you feedback telling you that it lacks hundreds of critical datapoints that you wouldn't have access too.For each subscriber gained increases debt you’re doing it wrong. There’s no indication that is happening. The indication is that it’s very a massive money maker; not a bottomless hole they throw Jedi into.
I made a spreadsheet that models how their business would lead to profitability over time. But You choose to ignore it, so it’s hard to have a discussion around it If we remove all methods of illustrating how it could work
I agree with your post. I also see GamePass as being something of a concession of profits for goodwill - and Microsoft pretty much said as much (AzBat's post above). You won't find any posts from me saying GamePass is bad for consumers, the only point I've ever debated was related to profitability, or that profitability would be greater with more subscribers.Think of it another way. Game Pass is doing many things for Microsoft that Microsoft desperately needs and it's other division are unable to provide in a significantly meaningful way.
Considering how there is still so much lingering negativity and distrust many people have for Microsoft (exacerbated by the ill conceived launch marketing for XBO), Microsoft can use anything that generates not just good publicity but good will.
You mean Aaron G saying this ?Your first statement contradicts what Microsoft have said publicly - which AzBat helpfully quoted above. I didn't ignore your spreadsheet, I gave you feedback telling you that it lacks hundreds of critical datapoints that you wouldn't have access too.
I agree with your post. I also see GamePass as being something of a concession of profits for goodwill - and Microsoft pretty much said as much (AzBat's post above). You won't find any posts from me saying GamePass is bad for consumers, the only point I've ever debated was related to profitability, or that profitability would be greater with more subscribers.
Do you mean to take this as the business will continually cost more with more subscribers?Ultimately, we think long term that’s the right thing for the business, and will have long-term benefits for us. But, in the short term, yeah, it’s not a big profit play.”
You mean Aaron G saying this ?
Do you mean to take this as the business will continually cost more with more subscribers?
What would be the driving cost in which that is possible? That’s like saying that GamePass is like a operating a fitness gym that is less profitable as they acquire more members.
Focusing on that as being a single statement and assuming there is no path towards long term profitability is probably too selective to base an argument around game pass being unprofitable especially if you're looking at these decisions being made purely in isolation. Xbox is a very small portion of MS overall revenues when compared to the greater picture; all this excessive reinforcement (buying up studios (billions), xcloud (billions), and game pass(billions)) are massive expenditures for the purposes of growth. Using all this money to sustain such a small part of the business could be used elsewhere and likely return a much larger profit. The end goal for MS is to grow Xbox into a large service provider (subscriptions) to ensure consistent long term profitability. It's hard to view this in any other perspective and the moves by MS trend towards sustaining a large subscriber base over a variety of devices and profiting from this subscriber base.No, this: “Ultimately, we think long term that’s the right thing for the business, and will have long-term benefits for us. But, in the short term, yeah, it’s not a big profit play.”
I'm interested in the profitability, the general consensus seems to be profitability will increase with subscribers but I'm not seeing how costs will not increase proportionately with scale. I don't think a gym isn't a good analogy because there is no gym business equivalent to Microsoft paying third party publishers to include their games in GamePass.
Note that he's not even saying it'll be profitable as it grows, he says "benefits". As I posted above, this could be a reference to GamePass stopping user erosion/disengagement over a generation.
I think one of the advantages to the platform holders is more consistency in revenue. Instead of peaks around major releases followed by troughs in between, you get more gradual upward and downward trends. And there's much less chance that one tentpole title not hitting would tank an entire quarter.
Focusing on that as being a single statement and assuming there is no path towards long term profitability is probably too selective to base an argument around game pass being unprofitable especially if you're looking at these decisions being made purely in isolation.
The end goal for MS is to grow Xbox into a large service provider (subscriptions) to ensure consistent long term profitability. It's hard to view this in any other perspective and the moves by MS trend towards sustaining a large subscriber base over a variety of devices and profiting from this subscriber base.
Why? This is the question I keep asking.It most certainly increases revenues much more than expenses. What they do with that revenue (turn it back to generate more growth, or to profit) is up to MS.
Because spend is capped annually. We've been through this.Why? This is the question I keep asking.