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Deleted member 11852
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No it makes it so that you can continue to fund 4+ year games.
I think depends on your accountancy and cash flow. For some, having a regular and semi-predictable infection of cash every month is preferable to having to bankroll a multi-year project up front. But if you can afford to just bankroll the project and ringfence those finances up front, you don't become obsessed with how international exchange rates will impact those month payments from around the world. When I was in aerospace, this was always an issue with our service plans for aircraft.
Sony don't seem to have an issue with bankrolling stupidly long game development; Uncharted 4, The Last of Us 2 and every Gran Turismo game springing to mind, not to mention The Last Guardian which they effectively parked for a number of years. For smaller third party devs, depending exactly how their games are monetised, GamePass could well be a blessing.
However you do it, you're paying staff to develop the games, licensing the technology/art/music and distributing and charge for the game, best a sale of inclusion in a subscription.