For me personally, I think the game gets better the more you play it. There is really a lot of depth to it. The same goes for the crashes ... the more you see them, the better you realise how good they are ... they're really never the same, and the more you see them the more you realise how good and convincing they get.
Man, we still haven't tried SHOWTIME mode yet, you hold L1 + R1 and you start a crash at any time!!!!
reflections are better on PS3 and some say the framerate stutters in rare occasions on 360 (very minor stutters though). both are minor differences... i doubt anyone will skip out on the 360 version because of this. i think Burnout is closer than even CoD4; its probably the closest multiplatform game released so far.
I'm not sure the PS3 has better reflection or not. However, from these screenshots, I like the 360 more mainly because the reflection aren't so alias (see pic 1, 3, 5 from the following URL). Over all both looks very much the same, there are some minor differences, but not enough to jump out at you.
http://d.hatena.ne.jp/yoda-dip-jp/20071231#1199079720
http://d.hatena.ne.jp/yoda-dip-jp/20080102
i don't see anymore aliasing on the PS3 version than the 360 version. and its quite clear that the reflections are a little better on PS3. on the flip side, the textures do seem to be a tad better on 360. but i agree the differences are minor (visually speaking anyway - i have not played both versions, so i cannot compare performance, although some have said the framerate in the PS3 version is a little more solid).I'm not sure the PS3 has better reflection or not. However, from these screenshots, I like the 360 more mainly because the reflection aren't so alias (see pic 1, 3, 5 from the following URL). Over all both looks very much the same, there are some minor differences, but not enough to jump out at you.
http://d.hatena.ne.jp/yoda-dip-jp/20071231#1199079720
http://d.hatena.ne.jp/yoda-dip-jp/20080102
Where is it quite clear? I checked every pair of screenshots and just don't see it. Is there a different update rate between the two?i don't see anymore aliasing on the PS3 version than the 360 version. and its quite clear that the reflections are a little better on PS3.
They both look to be using trilinear filtering. But Nvidia GPUs (at least the recent ones) have had more aggressive performance enhancements (cheats) in their texture filtering algorithms.
the third screenshot in particular shows the PS3 versions reflections are a little more pronounced. again, minor difference, but its quite easy to see there.Where is it quite clear? I checked every pair of screenshots and just don't see it. Is there a different update rate between the two?
i personally don't see much aliasing, i was simply replying to TrungGap and saying i don't see any more aliasing in the PS3 version than the 360 version. both use 2xMSAA.Are you guys confusing aliasing with clarity/detail?
i haven't seen many say it runs a lot faster on ps3, but i have seen a fair amount of people saying that its a little more solid.On the whole, though, they're graphically identical. If the PS3 version runs a lot faster, then it's probably the better one to buy.
Recent is 8 series, the 8 series has none of these cheats.
Anyhoo... are the games supposed to be 30fps ?
I fail to see how this is relevant to mention considering RSX is based off of G71. You're validating the texture filtering cheats ?