No. I think that it could be used as a justification for a delay (probably a good one, if they had to rewrite the UE3 renderer from scratch), but I don't think the game is vapor. Microsoft seems to have put too much money into it for that to happen at this stage.Related questions:
Do you think this means SK has somewhat given up on the game?
If the game is released, do you think this is a sign that it won't be a quality title worth buying?
Not that I know of. If it goes badly for Epic, it might be the end of them. If SK wins (or even gets a large settlement), you'll see every other UE3 licensee go after them as well.Another question:
Has anything like this (A high profile engine licensor being sued) happened before?
No. I think that it could be used as a justification for a delay (probably a good one, if they had to rewrite the UE3 renderer from scratch), but I don't think the game is vapor. Microsoft seems to have put too much money into it for that to happen at this stage.
Not that I know of. If it goes badly for Epic, it might be the end of them. If SK wins (or even gets a large settlement), you'll see every other UE3 licensee go after them as well.
Related questions:
Do you think this means SK has somewhat given up on the game?
If the game is released, do you think this is a sign that it won't be a quality title worth buying?
Let's imagine this goes to a jury trial. SK's lawyers convince the jury that Epic was grossly negligent. SK gets their wish and gets at least a large chunk of GoW profits. That, coupled with the cascading effect of all other licensees suing Epic, would probably destroy them.I doubt that they would go under from this and any sort of cascading effect from their licensees. Of course this depends on how badly they screwed up with the builds that were licensed, what they promised in the agreements, and how many devs got burned.
But yes, in the very worst case scenario, Epic will, at the very least lose a lot of money.
I imagine the business guys at id are cackling with glee right now. "You mean... our engine fixes exactly the problems that everyone is having with UE3? Blehehehehe!"Time to capitalize, id!
No. I think that it could be used as a justification for a delay (probably a good one, if they had to rewrite the UE3 renderer from scratch), but I don't think the game is vapor. Microsoft seems to have put too much money into it for that to happen at this stage.
Not that I know of. If it goes badly for Epic, it might be the end of them. If SK wins (or even gets a large settlement), you'll see every other UE3 licensee go after them as well.
Well, they're saying that some time after Gears came out, basically all of the Gears code was released to licensees. That is certainly not a good thing for Epic's claim that Gears contained only game-specific enhancements.I think if SK wins they probably recover some license and lawyer fees. Proving that Epic intentionly delayed the release of a full engine to give Gears a marketing advantage is going to be hard. They must first prove this to recieve any compensation from the delay of TH as Epic/SK contract for use of U3E doesn't make Epic responsible for the financial well being of SK unless Epic intently tried to harm SK through its actions.
Let's imagine this goes to a jury trial. SK's lawyers convince the jury that Epic was grossly negligent. SK gets their wish and gets at least a large chunk of GoW profits. That, coupled with the cascading effect of all other licensees suing Epic, would probably destroy them.
I think you may be underestimating the size of these licensing deals. If Epic has to basically repay everyone who used UE3 and then pay damages on top of that, they're going to be in a world of hurt.Well UT2007 should generate some pretty huge profits, and GOW2 is gauranteed to make as much money, or more than the original, so they should be ok...
I would think that no matter what this will have some very negative consequences for Epic. Even if they win the lawsuit in the end, I would think the lawsuit would introduce some doubt into the mind for anyone currently considering obtaining a license.
Time to capitalize, id!
I think you may be underestimating the size of these licensing deals. If Epic has to basically repay everyone who used UE3 and then pay damages on top of that, they're going to be in a world of hurt.
Let's imagine this goes to a jury trial. SK's lawyers convince the jury that Epic was grossly negligent. SK gets their wish and gets at least a large chunk of GoW profits. That, coupled with the cascading effect of all other licensees suing Epic, would probably destroy them.
I don't think it's a fixed fee like that. It might be one million plus a share of the game's profits, but I think it's negotiated on a per-game basis.didn't they say it was 1 million per license?
I imagine the business guys at id are cackling with glee right now. "You mean... our engine fixes exactly the problems that everyone is having with UE3? Blehehehehe!"
If that was Carmack's baby, the guy is still a visionary. I wondered if his run was over after Doom 3's failure (compared to his previous engines), but that seems to not be the case.It was very interesting to see that the recent Tech 5 demonstration by ID wasn't "dude, look at our kewl graphics", it was all about how easy and simply multiplatform interoperability was working, how simple cross platform content generation was working, etc. ID were basically selling Tech 5 as building one game, and having it seamlessly run on three platforms.