No, but Epic is. Suing Epic in Ontario Canada probably wouldn't have the desired effect...Wait is SK suing from NC??? Are they located in NC?
gamasutra said:"In fact, at this juncture the Silicon Knights Engine should, at a minimum, be described under the Agreement as an “Enhancement” of Epic’s Engine, which, as defined by the Agreement, is technology developed by Silicon Knights that improves upon the Engine and is therefore the property of Silicon Knights. Moreover, as development of the Silicon Knights Engine continues, the amount of code from Epic’s Engine employed by Silicon Knights continues to decrease. After the release of Silicon Knights’ Too Human, all Epic code will be removed from the Silicon Knights Engine."
I dont get it. Unreal 3 was made by Epic. It is more natural to expect that they will know how to utilize it more and if they need to, create features and improvements if they find it necessary. Isnt it what developers do with their Engines?
If I got it straight, SK got the engine but couldnt get the same results as Epic? And now they complain believing that Epic gave them a stripped down version of the Engine on purpose?
That could be only a result of Epic's knowledge and experience with their OWN Engine and their ability to work on it directly. This is not Epic's effort to trick others and remain many steps above anyone else who use their engine. Just like every other developer, if they find something limiting they will try to eliminate it. Which is probably what they did with Unreal Engine 3, which probably isnt the ultimate and most efficient engine for any game/genre you want to make.
Its their engine and they will utilize it just like every developer with their own engines. Just because they are licensing it to others that doesnt mean they have no right to work on their engine.
SK indirectly claims that Epic should not exploit their knowledge and experience with their Engine and improve or alter some things according to their development needs to produce better games so SK wont look "worse".
SK are going to get their asses handed back to them in court.IMO..Isn't it strange that one of the only (or si it the only?) Xbox360 game developer that's having some major developement problems (delays,redesign,engine change...) is suddenly sueing Epic? Something ain't right....
*looks @ Mass Effect, Strangle Hold, Bioshock, RB:Vegas, Monster House...*****
http://www.gamesradar.com/us/ps3/ga...719152327860026&releaseId=2006062316152843086PS3 Fatal Inertia in difficulty - Unreal Engine "not running well enough" to release yet
July 19, 2007
The PS3 version of Fatal Intertia has been delayed due to "difficulties" with the Unreal Engine's performance on the Sony hardware. The game was originally designed specifically for the system, yet is deemed to be "not running well enough" according to a Koei representative. The Xbox 360 version is to be released ahead of it, as delaying it further while the PS3 version is fixed wasn't deemed necessary.
I wonder if this will affect adoption on the PC...
It's certainly odd, and I'm not entirely sure how Epic can defend against a lot of this. If SK had no code whatsoever in March 2006, then they had no code and there's not a lot Epic can say to defend themselves from the breach of contract allegation. I'm interested to see what other devs say in the upcoming weeks...Perhaps it has already? This would explain why Vegas(?) was released on the 360 using UE2 rather then 3 since they wanted a multi-platform release, some people here falsely listed it as a UE3 game, saw it someplace but too lazy to find it.
edit-not too lazy after all, and it was infact posted here, no surprise, top of page 2 RS:Vegas is UE2.5 but if im not mistaken they had purchased licensing rights to UE3 quite some time ago. Odd.
http://forum.beyond3d.com/showthread.php?page=2&t=36824
Very interesting, so it appears the only retail shipped true UE3 based game is gears of war and lots of other developers are struggling to get it running well. I remember the recent blacksite demo which is UE3 ran quite poor. So looks like there are real issues for licensees trying to deliver gears like results.
Bioshock finally got a release date of next month at E3 so thats going to be the first large title i know of using it for either PC or 360 other then Gears. It is using UE3 100% right?
I dont get it. Unreal 3 was made by Epic. It is more natural to expect that they will know how to utilize it more and if they need to, create features and improvements if they find it necessary. Isnt it what developers do with their Engines?
If I got it straight, SK got the engine but couldnt get the same results as Epic? And now they complain believing that Epic gave them a stripped down version of the Engine on purpose?
That could be only a result of Epic's knowledge and experience with their OWN Engine and their ability to work on it directly. This is not Epic's effort to trick others and remain many steps above anyone else who use their engine. Just like every other developer, if they find something limiting they will try to eliminate it. Which is probably what they did with Unreal Engine 3, which probably isnt the ultimate and most efficient engine for any game/genre you want to make.
Its their engine and they will utilize it just like every developer with their own engines. Just because they are licensing it to others that doesnt mean they have no right to work on their engine.
SK indirectly claims that Epic should not exploit their knowledge and experience with their Engine and improve or alter some things according to their development needs to produce better games so SK wont look "worse".
Bioshock finally got a release date of next month at E3 so thats going to be the first large title i know of using it for either PC or 360 other then Gears. It is using UE3 100% right?
I would imagine the license extends past just simply giving the company the engine, and instead support, updates to the engine, and help in use with the engine is included, or as it appear is suppose to be included.
Skimming through the pdf, there are quite several mentions of "game-specific" and "engine-specific" code with Epic not handing over code that SK wanted because they've deemed it "game-specific". And yet, SK is trying to say that there was "engine-specific" code that Epic wouldn't hand over.
It might be a bit of an uphill battle to distinguish that for the court... maybe
Well as I mentioned id Software has all of their code available, so Epic is the one that is going to have an upward battle here. Especially after they said early on that GoW was driving UE3 development.
Paragraph 70 said:As indicated above, shortly after Silicon Knights executed the Agreement, there
was a fundamental dispute between the parties as to what was a “game specific” enhancement –
and therefore not available to licensees – versus what was “engine level,” and thus available to
licensees.
("this" = "thus" I think )Paragraph 153 said:Epic has arbitrarily and wrongfully designated certain functions and abilities of the engine as
“game specific” and this not subject to Epic’s duty to disclose to the Engine licensees