skin composed of a translucent top layer revealing life-like patchiness of redness across the surface, appearance of individual hair strands, realistic light gloss across the lip, reflection in the eyes, etc.
Vince said:Tagrineth said:But graphics are meaningless without being at least part of a functional game. If you cut back on everything else, yes, graphics can be fantastic, but the moment you turn on a decent AI subsystem... physics... blah blah blah, you cut back on power that could be used for graphics.
While I agree with what your saying about graphics/gameplay, and I don't advocate language that hurts my ohh so virgin ears, I'm going to have to agree with him.
The Bouncer, as some one stated, can be looked upon as a glorified technical demo. I don't hear you criticizing nVidia or ATi for their tech demos not having "good gameplay" - it's pure visual appeal, nor are they activly finding creative new uses of this power... just making it look F*ing fine.
Logan Leonhart said:I really don´t get what Sega fanboys, or anti-PS2 guys see in Shenmue. It´s graphics are merely mediocre for today´s standards.
Heh if I remember correctly The Bouncer was little more than tech demo with controls
Am a bit disappointing to see FF10 cutscenes < Bouncer cutscenes.
Looking at past FF games, they hardly have any free moving environments and interactivity.
Bouncer quality graphics should be possible for the characters, towns and dungeons?
randycat99 said:I would hazard to say that there should be at least one Bouncer-sort of project going on at all times. This is just so we get to see what the PS2 can do when pushed to the limit with what is known at a given time in its lifecycle. It's possible some truly amazing stuff could drop out of the mix when such things such as marketable gameplay are deliberately put on 2nd priority. Mind you, I'm not saying all games should be done like this or that game development should move in this direction, at all. It's just interesting to have a "ringer" in the mix. At the least, it could serve as inspiration or a goal post for other developers on the platform, graphicswise.
As far as I know - no. It started as a PSX game, but they later moved on to PS2 development.Didn't ICO start off like this? As an R&D graphics experiment with some simple (yet fantastic) gameplay thrown in?
There's no catch, really. Good graphics engine will not render what is not on the screen anyways. Software will take care about that if hardware doesn't.DC's video chip is a PowerVR, so it doesn't render what isn't on the screen... in an extreme close-up like that, they can afford to go berserk with the LOD because frankly they don't have to render anything else.
That's what bigger companies have R&D departments for. The output of those teams doesn't necesserily yield anything useable over some time frames, it's just there to experiment with possibilities.I would hazard to say that there shouldbe at least one Bouncer-sort of project going on at all times. This is just so we get to see what the PS2 can do when pushed to the limit with what is known at a given time in its lifecycle.
But SH4 still has to transform it.DC's video chip is a PowerVR, so it doesn't render what isn't on the screen