RenegadeRocks
Legend
Shifty, just buy an Xbox and play with me and Robert. I'll be getting the sequel unless they somehow monumentally screw it up.
Much as I really enjoyed Borderlands one, I'll wait until it's released and I have user feedback to know if they've released with killer bugs again or not. Gearbox support was lousy, just ignoring complaints about voice chat not working, and they never fixed it. That's lousy service that lost me as a day 1 buyer and I'll need convincing.
That is true, but it's also Gearbox's fault for not adding those features where other developers can. Voice chat could have been fixed, I'm sure. The party issues where I couldn't join with my UK account but could my US account is probably more Sony's fault.Worked flawlessly for us on XBox Live... It's a real shame that Sony really dropped the ball on offering basic core services that should be a part of every game.
That's why I feel there's room for a bugwatch website, for people to check up on games and not get stung by frustrations, irrespective of platform (although it'd be interesting to catalogue bugs and see if any platform has higher QA than the others. That'd be a good selling point for a platform versus gamers, and if such a website gained traction my get some competition in that space too).
The first round of details from Game Informer are now available (see below). More information from the article will likely arrive over the next few hours/days, so keep your eyes peeled for additional content.
- Co-op will probably be 4 players
- Vehicles will have variety
- One vehicle: Bandit Technical
- One vehicle will have four seats
- Eridium – enhance weapons
- Eridium is a form of currency
- Salvador: Gunzerker, can dual-wield with any weapon
- Vault Hunters from the first game will be NPCs
- Bandits can access their own type of weaponry
- Unique styling, color, personality for each manufacturer
- Custom decals/enhancements for weapons
- More responsive enemies, more varied, better AI, improvement so that they interact with each other better
- NPCs will also be improved, will move around more
- Interacting dialogue for players
- Skill tree will be similar to the first game (3 branch system)
- Claptrap seems to be returning
- Apparently there won’t be any old weapons
- Story missions won’t be static
- Some pickups will provide temporary buffs
Put a decent skin/front end on some bug tracking software and you are of to a flying start
To celebrate the five-year anniversary of the PlayStation 3's launch in North America, the US PlayStation Blog published a collection of "must play" PS3 games suggested by some of the top game makers in the business. Among them, head of Gearbox Software Randy Pitchford was the only one listing Resistance 3 amid his three favorites (the other two being Valkyria Chronicles and Demon's Souls), along with an intriguing comment about his experience with the PlayStation Move.
"I’m a big fan of anything Insomniac, but Resistance 3 motivated me to get the PlayStation Move set up with the sharp shooter controller, and it’s a great way to play this great game," Pitchford said. "It’s always difficult to be able to rationalize custom development effort for sub-sets of customers on a platform, but the experience I had with Resistance 3 and the sharp shooter makes me want to see something special done with that interface in our games".
That is true, but it's also Gearbox's fault for not adding those features where other developers can. Voice chat could have been fixed, I'm sure. The party issues where I couldn't join with my UK account but could my US account is probably more Sony's fault.