Reveals areas of Rapture the 360 version didn't even hint at, says PSM3
After just over a year's wait, and plenty of rumours, BioShock will launch for PS3 on October 24. One of the first reviews - from PSM3 magazine - is in and it gives the game the thumbs up.
As expected, the review gives credit to the game's epic story but later on PSM3 says, "Everything and everyone reacts as you'd expect it to, both physics-wise and psychologically so. This means that it's always possible to discover new combinations, making for some beautifully intuitive gameplay."
It adds: "You'll never make such a bad decision that you'll completely scupper yourself - it's effectively impossible to die, since all you do is respawn at the nearest Vita-Chamber.
"It's an un-gentlemanly way to play and the chambers are spaced out just far enough for it to be a bit of a pain in the arse ... Still, there's always the super-hard Survivor mode - available as standard on PS3 - which actually disables the Vita-Chambers completely."
Crucially though, how does it compare to the 360 version? The magazine notes challenge levels that add "an intriguing puzzle element to what's otherwise a straight action game, revealing areas of Rapture the 360 version didn't even hint at.
"You don't have to download the latest plasmids - they're included as standard. Likewise, there's no waiting around for bugs to be fixed. That said, there's very little else that separates the two versions," says the magazine.
However, PSM3 also admits: "If you're a lucky multi-format owner who favours visuals over some extra puzzle levels, you're probably better off with 360's original. Otherwise, you needn't panic: Rapture shines on every format and plays identically."
And the verdict? "Overall As fresh today as it ever was, BioShock's an essential PS3 play," it said, slapping it with a 93 score.