Bioshock PS3*

I just watched the gametrailers footage and I am very pleasantly surprised. I was expecting yet another lackluster 360->PS3 port but man was I wrong! What impressed me the most was the smooth feel of the game and almost total lack of aliasing, even with many characters and effects on-screen. No screen tearing or significant FPS drops visible either.

Kudos to 2k.

Are you forgetting Oblivion?

And Dirt, and (depending upon aesthetic preferences) GTA4 and DMC4. It's not as though the PS3 is incapable of displaying superior graphics to the 360 in the same game, it just hasn't been done often enough (yet) because of lack of dev resources for most PS3 ports (time, team members, money, PS3 programming experiences, etc).

Just seen an article regarding the visual's of the PS3 version of Bioshock being better than that of the 360 over at PSU.com - but 2K have said they are going to the exact same.

Speaking to VideoGamer.com at E3, 2K Games senior producer Melissa Miller said that the game, which is being "optimised" by Dark Sector developer Digital Extremes, will look no different to the 360 version.

She said: "We're looking to match the quality of the original version. We want to make sure that the water is just as great, and I think you can see from the demonstration, that it looks no different from the 360 version."


link: http://www.videogamer.com/news/22-07-2008-8885.html

but sure developers and game website's say crazy stuff all the time. haha

Sounds like marketing double-speak to me
"ohs noes, we don't wants to offends our existing customers by improving our product and putting it on another platform!!!1111oneone!!eleven" :rolleyes:

The GT footage definitely shows improvements, so for a 2k employee to state otherwise is disingenuous at best.
 
Sounds like marketing double-speak to me

I agree with you, over at psu.com they hand an eyes-on with Bioshock PS3 and they go on to say that the visuals were better on the PS3 than that of the 360 but thats a Playstation run website. Then over at videogamer they spoke to 2K at E3 and 2K say the visuals are equal,

sounds like we are all caught up in a tennis match here with all these comments and quotes -
 
From their statement it seems 2K are trying to reassure their audience, who fear this will be another inferior PS3 port. I don't know what you guys are seeing but I've noticed aliasing in screenshots, and either lower texture resolution or just lower resolution in general.
 
From their statement it seems 2K are trying to reassure their audience, who fear this will be another inferior PS3 port. I don't know what you guys are seeing but I've noticed aliasing in screenshots, and either lower texture resolution or just lower resolution in general.

I never said there's no aliasing, just that it has been reduced to the point that it only rears its head occasionally. The only instance I saw in the video was on the stair steps. As for lower resolution/texture resolution - I don't see that at all, I believe you are mistaken. Are you sure you're not just seeing the traditional gamma profile differences between NV and ATi hardware?
 
I watched the G4 link in this thread. Screenshots have been floating around for a while.

EDIT: Quick comparison. PS3 and Xbox360. There's a definite lack of detail in the PS3 shot.
 
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Should wait for real in-game footages. Apart from the point that you should have used the same scene for comparison, aren't comparisons like this disallowed by forum policy ?

Is Bioshock visuals godly ? I thought there are better showcases these days... :oops:
 
Is Bioshock visuals godly ? I thought there are better showcases these days... :oops:

http://www.metacritic.com/games/platforms/xbox360/bioshock

typical review, so yea, it's definitely a title to be reckoned with graphically even a year later... it's a must purchase for any gamer both for gameplay and visuals

9.5 Graphics
It may not be as technically impressive as Gears of War, but the art style, animations, and special effects create an unparalleled sense of mood and believability.... IGN

...The thing that strikes you instantly about BioShock and Rapture as a place is the stunning atmosphere it manages to conjure - it really is quite unlike anything else in the way Irrational has managed to immerse your senses in a way you always hoped a 'proper' next generation title would. If you were looking for a reason to invest in a high end AV set-up, then this is definitely it. It justifies every last penny you can throw at it, because it's no exaggeration to report that not only does BioShock boast the most staggeringly beautiful environments you've ever lain eyes on in a videogame, but adds infinite depth to them through the absolutely astonishingly well-crafted audio that accompanies the experience.... eurogamer
 
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Working with currently released media I doubt I'll find the same shot for both versions. It was just a general comparison, and it doesn't definitively prove anything. Another caveat is the PS3 version is still in development.

BTW I don't think it unreasonable to compare the game with itself on two different platforms. Not like this is a Resistance 2 vs. Killzone 2 vs. Gears 2 jamboree. Although now that I think about it, such a free-for-all would be entertaining. :p
 
article said:
One of the very first things you’ll notice within BioShock is that all anti-aliasing issues are now gone.

Bioshock looked so good on the 360 and run so smoothly, that I doubt the PS3 port would retain all visual elements plus better aliasing.
I will just don my linguistic hat and ask for a forum-wide correction on use of '(anti)aliasing' as a term. Aliasing is the effect of seeing pixelated edges. Antialiasing is the process and effect of techniques used to remove the aliasing effect.

Thus you cannot have better aliasing. You can only have better antialiasing, better reduction of the dreaded jaggies. Similarly an antialiasing issue is actually a problem with the way jaggies are being antialiased, maybe having shimmering on antialised edges, or wrongly averaged pixels. If the problem is a matter of not applying antiailiasing, then it is an aliasing problem, not an antialiasing problem.

Although the distinction is not enough to affect understanding of any debate, it does mess up clear technical discussion somewhat, and it would be better for everyone to make sure they are identifying exactly what they are talking about. Thank you.
 
Is Bioshock visuals godly ? I thought there are better showcases these days... :oops:

It was mostly praised for it's art direction. It's a UE3 game with fancy water. Everything is plastic looking and the textures have bad pop-in. Other than that it has a good frame rate and cool special effects.
 
I will just don my linguistic hat and ask for a forum-wide correction on use of '(anti)aliasing' as a term. Aliasing is the effect of seeing pixelated edges. Antialiasing is the process and effect of techniques used to remove the aliasing effect.

Thus you cannot have better aliasing. You can only have better antialiasing, better reduction of the dreaded jaggies. Similarly an antialiasing issue is actually a problem with the way jaggies are being antialiased, maybe having shimmering on antialised edges, or wrongly averaged pixels. If the problem is a matter of not applying antiailiasing, then it is an aliasing problem, not an antialiasing problem.

Although the distinction is not enough to affect understanding of any debate, it does mess up clear technical discussion somewhat, and it would be better for everyone to make sure they are identifying exactly what they are talking about. Thank you.
I know what anti-aliasing is. I just made a typo :p
 
I have heard good things about Bioshock in terms of its mood and atmosphere. Yes, heard about the water too. The quote seems to agree with these observations. Will need to appreciate it with all the effects.

Coupled with great gameplay, it's probably a must buy already. At least in this case, there is no annoying creator comments that undermined his own creation. ;-)


EDIT: Need more info on Home integration ! :p
 

Ok it must be my copy where every humanoid has the typical UE3 shiny plastic skin. The pop-in is not ME bad, but I would often stare at a low-res texture and count and sometimes get over 10 secs until the high res version appeared. This is a well known problem with the UE3 engine and texture streaming in general.
 
I watched the G4 link in this thread. Screenshots have been floating around for a while.

EDIT: Quick comparison. PS3 and Xbox360. There's a definite lack of detail in the PS3 shot.

There is a nice amount of compression artifacts, apart from that all i can conclude is that you linked 2 completely different pictures :)
 
NOt related to the posts above ^^ but here is a comment taking from Dave Wales from psu.com who had hands (eyes) on with the PS3 version of Bioshock -

"One of the very first things you'll notice within BioShock [PS3] is that all anti-aliasing issues are now gone. There were absolutely no edging issues or jaggedness to any portions of what was displayed on screen," said Wales. "I almost felt like I was staring at a redesigned title."

So according to Dave its looking good for the PS3 then
 
Eurogamer's take is a little more nuanced though ...
Eurogamer said:
The game is still unoptimised when we see it at E3, but it runs at a fair old pelt - 30 frames-per-second seems to be the norm, despite a few dips. As ever, it will take a more forensic examination post-release to get to the bottom of the 360, PC and PS3's comparative performances, but given the amount of resource being thrown at what's effectively a very late cross-platform port, you feel 2K will push as hard as possible to achieve parity.
 
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