Wow Radar, you certainly went on a tear with this one.
I really don't understand your aversion to ATI's gamma corrected AA. After playing hours and hours of games, I would have to say that the effect of ATI's AA is much nicer than even the new rotated pattern that NVIDIA is using for the 6x00 series. From what I know, ATI's AA doesn't change the color data of the applications textures. If it did, then in any kind of screenshot we would see some pretty whacked results when compared to the reference image, or even the image of a 6800. As it is, we only see edges that are smoother than what the 6800 produces. If you really think about it, any AA method will change the color data of a texture, but only on the edge. If the app says that the pixel should be black, but AA turns it grey to help in the transition to the white pixel, then I guess you could say that it is changing the color data of the applications textures. So how is NV's AA able to give the needed effect if it can't change the color data?
I honestly want to understand your thinking here, and perhaps we are not all on the same page? But to achieve any kind of AA effect, the edge pixels in question will have their color changed, but from what I gather ATI employs a method that better matches the colors of the adjoining pixels than what NV does (since in most cases ATI's AA certainly looks a lot smoother).
Edit: Digi, that is just mean! We all know that Hitler's favorite video card was an Intel i740 Starfighter.