I'm still early in the game.
Based on the Asura demo I played a while ago, there are some subtle differences between the QTE concepts.
There are essentially 2 kinds:
(A) Context sensitive buttons. These appear when you're near objects that can be interacted. You can take your time to use them.
(B) QTE. These need to be completed within a short time. In B2S, a few of these events don't really have a clear on-screen cue. e.g., In unarmed combat, you move the right stick in the direction that feels natural (blocking an attack, or dodge one).
You can control the character to explore the environment.
EDIT: Argh, I can't play this game more than 30 minutes without getting dizzy. >_<
Based on the Asura demo I played a while ago, there are some subtle differences between the QTE concepts.
There are essentially 2 kinds:
(A) Context sensitive buttons. These appear when you're near objects that can be interacted. You can take your time to use them.
(B) QTE. These need to be completed within a short time. In B2S, a few of these events don't really have a clear on-screen cue. e.g., In unarmed combat, you move the right stick in the direction that feels natural (blocking an attack, or dodge one).
You can control the character to explore the environment.
EDIT: Argh, I can't play this game more than 30 minutes without getting dizzy. >_<