Best Graphic EVER [Full Gears of War Vids]

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Bullshit. They completely shedded the decade old strafe around in a circle and shoot your enemy style of play and went with what is basically a flat platformer system using cover. That right there is innovation to teh genre.

I absolutely cannot stand it when people talk about how FPS have not evolved.

You look at what they are doing on the various fronts it is pretty impressive if taken on a year-by-year basis. If you compare, say, a turn based RPG and how the system has developed and then look at an FPS which has grown from Wolfenstien and Doom to games that include full free look, physics and semi-destroyable worlds, voice and gesture acting, both linear and divergent/open gameplay, vehicular based gameplay, coop, online single and teambased (with a ton of robust modes from DM, elimination, conquest, CTF, objective, and so on), the ability to interact more robustly in the world (take cover, lean, crouch, crawl, jump, climb, grab items and manipulate them) and so forth. The problem is there are so many FPS titles in general and they are very popular. Yet compared to many genres (sports, racing, etc) FPS have evolved significantly.

What makes a good FPS is not reinventing the complete wheel each time, but instead (a) building on the ideas that work and (b) building a solid base for the game with excellent balance and (c) introducing a couple new gameplay mechanics, that are well thought out and work within your game design, and making them intuitive while further immersing the gamer.

As my post history will say I have been pretty cynical about GOW. Epic has been hit and miss IMO, and their SP FPS have not been very great IMO. But having now seen footage of the nearly complete game and seeing, for myself (not IGN, Gamespot opinions etc) how the mechanics work I think they did a great job. The controls look tight and work great with the limits of a gamepad. Further, the over the shoulder view is very well done. Not the first FPS to do so, but there are not a lot who have done so and GOW looks to be one of the best, if not best, so far at using it. The view angle and sense of motion are great, and it matches the cover system well. Epic also has taken a step the opposite way in balance by going with a method that requires more bullets per enemy to take them down (FPS have been tending more toward realism in recent years). That puts more pressure on tactics, taking effective cover, and in MP work as a team. The balance between cover-and-shoot and walk-and-shoot and rody-run and roll looks to be a really solid foundation. PDZ tried cover (nice try but some issues) and GRAW seem to be a nice effort in the realism arena, but GOW seems to be pushing the other way. And we haven't seen much yet--bosses, vehicles, etc are all in there, but we haven't seen much of them yet.

So yeah, GOW could be done from a User gameplay perspective on the PS2, maybe even N64/PS1 (cannot say much about the AI, and of course the graphics themselves and scope/vision of the game would have to be completely altered), but from a game mechanics perspective that doesn't say much as most games can be done on older hardware with some tweaks and downgrades.

But that is more of an area of design: Are you designing your game around a gameplay concept OR are you designing gameplay around a technology. The former need not be inferior compared to the later, and indeed, in many cases technology based gameplay can be quite shallow and redundant.

Just like last fall, these forums are gonna explode with the typical bickering about what looks good, what is innovative, what is better, etc. But obviously Gears of War is a new twist on the FPS genre and doing some new things and going a direction very different from, say, UT2007. You will be hard pressed come November 2006 to find a FPS that puts many of the things GOW together in a single box at the quality level and balance they seem to have achieved. Of course it has some rough spots (Arnuld based voice acting is poor design IMO, and 12 hours is too short for me, although solid MP is where longevity is at imo) but so far it is looking good and has come together as a package with a solid framerate too boot. Of course the finished product has yet to be played so it could still be better/worse than we expect. Epic has been hiding a lot (we hope) to prevent overload, so hopefully there are some surprises.
 
I cannot understand why Gears is getting ripped so much for being "stale"

It uses two very large differences from the thousands of FPS over the last few years, 3rd person viewpoint and cover gameplay. I'd say two large innovations/changes as central gameplay pieces in a major marketed game is pretty good.

It's as Cliffy said, what's the meaning of cover in a FPS? You stare at a wall behind a wall, and he always felt like he was being forced to sit in the corner like a little kid. 3rd person allows the whole cover system.

Anyways, here's new awesome videos (despite annoying talking guy)

http://leech.thewopples.com/gow/

Throw in the over the top gore, multiplayer, etc and this game is gonna be a blast. And lets not forget we've basically seen two maps demoed, ever, seen no boss fights, ( I can think of at least two bosses, the crab coming out of the ground in that one cutscene, and the huge walking creatures) not seen many of the weapons yet, etc.

Like I said this game is just gonna be a blast, and feature tons of hi-res content. I went through a bit of a lull with my excitement, but some of the new videos have brought it back bigger than ever, and the game is only 4 weeks away!

I mean the game has a freaking curbstomp in it :). This game is gonna sell bazzilions.
 
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I absolutely cannot stand it when people talk about how FPS have not evolved.

You look at what they are doing on the various fronts it is pretty impressive if taken on a year-by-year basis. If you compare, say, a turn based RPG and how the system has developed and then look at an FPS which has grown from Wolfenstien and Doom to games that include full free look, physics and semi-destroyable worlds, voice and gesture acting, both linear and divergent/open gameplay, vehicular based gameplay, coop, online single and teambased (with a ton of robust modes from DM, elimination, conquest, CTF, objective, and so on), the ability to interact more robustly in the world (take cover, lean, crouch, crawl, jump, climb, grab items and manipulate them) and so forth. The problem is there are so many FPS titles in general and they are very popular. Yet compared to many genres (sports, racing, etc) FPS have evolved significantly.

What makes a good FPS is not reinventing the complete wheel each time, but instead (a) building on the ideas that work and (b) building a solid base for the game with excellent balance and (c) introducing a couple new gameplay mechanics, that are well thought out and work within your game design, and making them intuitive while further immersing the gamer.

As my post history will say I have been pretty cynical about GOW. Epic has been hit and miss IMO, and their SP FPS have not been very great IMO. But having now seen footage of the nearly complete game and seeing, for myself (not IGN, Gamespot opinions etc) how the mechanics work I think they did a great job. The controls look tight and work great with the limits of a gamepad. Further, the over the shoulder view is very well done. Not the first FPS to do so, but there are not a lot who have done so and GOW looks to be one of the best, if not best, so far at using it. The view angle and sense of motion are great, and it matches the cover system well. Epic also has taken a step the opposite way in balance by going with a method that requires more bullets per enemy to take them down (FPS have been tending more toward realism in recent years). That puts more pressure on tactics, taking effective cover, and in MP work as a team. The balance between cover-and-shoot and walk-and-shoot and rody-run and roll looks to be a really solid foundation. PDZ tried cover (nice try but some issues) and GRAW seem to be a nice effort in the realism arena, but GOW seems to be pushing the other way. And we haven't seen much yet--bosses, vehicles, etc are all in there, but we haven't seen much of them yet.

So yeah, GOW could be done from a User gameplay perspective on the PS2, maybe even N64/PS1 (cannot say much about the AI, and of course the graphics themselves and scope/vision of the game would have to be completely altered), but from a game mechanics perspective that doesn't say much as most games can be done on older hardware with some tweaks and downgrades.

But that is more of an area of design: Are you designing your game around a gameplay concept OR are you designing gameplay around a technology. The former need not be inferior compared to the later, and indeed, in many cases technology based gameplay can be quite shallow and redundant.

Just like last fall, these forums are gonna explode with the typical bickering about what looks good, what is innovative, what is better, etc. But obviously Gears of War is a new twist on the FPS genre and doing some new things and going a direction very different from, say, UT2007. You will be hard pressed come November 2006 to find a FPS that puts many of the things GOW together in a single box at the quality level and balance they seem to have achieved. Of course it has some rough spots (Arnuld based voice acting is poor design IMO, and 12 hours is too short for me, although solid MP is where longevity is at imo) but so far it is looking good and has come together as a package with a solid framerate too boot. Of course the finished product has yet to be played so it could still be better/worse than we expect. Epic has been hiding a lot (we hope) to prevent overload, so hopefully there are some surprises.
As you stated in another post, this game (graphics-wise) lived up to the hype and deserves an applause, can't say the same about some of the most hyped PS3 games like Killzone, Motorstorm, etc, unreal :rolleyes: and intangible hype that every PS fan and PS3 developers had built up, though.

First time I saw that video showing a flock of birds in close formation flying over a wrecked city, turning, wheeling and swooping in unison, I was amazed by the graphics and detail that they had put into everything. I wonder why in most recent videos we don't see any game footage in the same area anymore, it looked like it was the beginning of the game. Can't wait to play the game to see it myself and compare.

Undoubtly, the genre has evolved since it debuted, but the more it evolves the harder it will be to create original ideas. GoW looks somewhat original and tries to be somewhat realistic in nature. I like the idea of putting more pressure on tactics. In a FPS game I'd rather prefer to win by thinking ahead and having better positioning than being able to run into a crowded room and Rambo everyone... (way of playing most FPS games since Doom)

I hope GoW lives up to the hype, and from the little I've seen in the videos, it may actually do it.

________________________________________

"Unlucky in games, lucky in love"

Gamertag: Cyaneyes or Arctic
 
To be honest, Motorstorm is living up to the hype, to a good extent. It has certainly shown the most progress from all the PS3 titles, and is one of the prettiest games around on the platform.

Quite far from the CGI trailer, of course, but only... some people have seriously believed that to be possible.
 
I think people need to lay off the 10 hours or 12 hours they keep quoting from Mark Rein. He was referring to people that know the game inside and out when he quoted that. It's going to take more hours for people that don't know the enemy placement. Also 12 hours is pretty standard for most games in teh action genre. any longer and they start to get boring or do't get finished. People can complete halo or Halo 2 in less then 12 hours.
 
I think people need to lay off the 10 hours or 12 hours they keep quoting from Mark Rein. He was referring to people that know the game inside and out when he quoted that. It's going to take more hours for people that don't know the enemy placement. Also 12 hours is pretty standard for most games in teh action genre. any longer and they start to get boring or do't get finished. People can complete halo or Halo 2 in less then 12 hours.

Guiness World Record for Halo 2 is like 3 1/2 hours on legendary, without dying one time, freakin in-sane!

I don't think the 12 hours is a problem, as long as it's signifigantly longer on the harder difficulties.
 
Water looks hot, but it's funny to see some people joke on MGS4's textures and completly miss the sometimes bad textures this game has in some shots.

Not that it makes the game look bad, but it's just funny to see how some people are.
Don't try to compare this to MGS4 please. It's like insulting Epic.
 
Water looks hot, but it's funny to see some people joke on MGS4's textures and completly miss the sometimes bad textures this game has in some shots.

Not that it makes the game look bad, but it's just funny to see how some people are.

What in the world does MGS4 have to do with this thread? :???:
 
Water looks hot, but it's funny to see some people joke on MGS4's textures and completly miss the sometimes bad textures this game has in some shots.

Not that it makes the game look bad, but it's just funny to see how some people are.

Except that is like a cell phone shot...
 
Water looks hot, but it's funny to see some people joke on MGS4's textures and completly miss the sometimes bad textures this game has in some shots.

Not that it makes the game look bad, but it's just funny to see how some people are.

Bad textures in gears? It's pretty damn good as far as that goes in all the direct feed shots I've seen.

This is from a multiplayer map that no one has ever seen before,really hard to tell about the texture quality from that crap photo, if you're talking about the wall it definately has some nice mapping effects, I'm sure it looks great ingame.
 
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Water looks hot, but it's funny to see some people joke on MGS4's textures and completly miss the sometimes bad textures this game has in some shots.

Not that it makes the game look bad, but it's just funny to see how some people are.

I have not read the entire thread, but this caught my attention. Since this is the "Best graphics ever" thread (VERY subjective) not really much to discuss, but I do have a :?: about the "bad textures" in GOW.

Mind linking to some recent shots (last 3-6 months) of quality screenshots with "bad textures"?

As for your comparison, I am not sure I have seen anything recently like this. That is a clean screenshot (note the detail in the suit). Probably just a glitch and definately a WIP and with 12 months of dev time left I have no doubt the level of quality will improve across the board, but the recent shots (not surprisingly from a game still in progress) shows some rough edges, textures being one of them.

I would be interested to see similarly poor textures in GOW, seeing as textures are one of its stronger points in general.
 
I have not read the entire thread, but this caught my attention. Since this is the "Best graphics ever" thread (VERY subjective) not really much to discuss, but I do have a :?: about the "bad textures" in GOW.

Mind linking to some recent shots (last 3-6 months) of quality screenshots with "bad textures"?

As for your comparison, I am not sure I have seen anything recently like this. That is a clean screenshot (note the detail in the suit). Probably just a glitch and definately a WIP and with 12 months of dev time left I have no doubt the level of quality will improve across the board, but the recent shots (not surprisingly from a game still in progress) shows some rough edges, textures being one of them.

I would be interested to see similarly poor textures in GOW, seeing as textures are one of its stronger points in general.

Disclaimer: I'm only answering Acert's question. I'm in no way am saying the game got downgraded or looks bad at all.

It's something I really don't want to get much into because this game does look very good. But here you go.

1159384044ra1.jpg



Again to me this picture is sexy as hell and look very very nice, but if one were to search and search for some "not so good textures" you can find them.

I was just pointing out how some people just over look some of those in games like this but love to pull the MGS4 thread down. Obviously this is off-topic so you can return to your normal thread.
 
I was just pointing out how some people just over look some of those in games like this but love to pull the MGS4 thread down. Obviously this is off-topic so you can return to your normal thread.

Well to be completely fair, MGS does have a big problem with low res textures that stick out like a sore thumb. So, obviously people are gonna comment on it. Gears on the other hand, is generally extremely good, so although you might be able to find a few rare cases of crap textures, you wouldn't expect people to comment on it to the extent they are with MGS, where they really stand out.
 
Again to me this picture is sexy as hell and look very very nice, but if one were to search and search for some "not so good textures" you can find them.

I was just pointing out how some people just over look some of those in games like this but love to pull the MGS4 thread down. Obviously this is off-topic so you can return to your normal thread.

Lets take a look at those textures. They are in the background (some LOD) and there is dust (particles). But technically they look solid enough (texture and what seems to be a normal map).

They ain't "pretty" but it is a beat up ship--it is not ment to be pretty. But there is plenty of detail (e.g. you can make out the edges quite distinctly of the rough spots and of some paint streaks).

So how are these "bad textures" as you claim? (Mind you the shot you picked has some pretty atrocious jpeg artifacts). I won't debate if it is artistically challenged (kind of an ugly ship), but the textures you point to don't appear to be "bad" as you are claiming.

As for the shot I linked to, note that the texture is in the foreground and should, technically, be very high resolution and detail. Instead there are very significant pixelation and appears to lack any form of normal mapping. As Shifty noted that specific shot is technically and artistically challenged. It isn't even technically good by current gen standards.

I am not saying there are not some bad textures in GOW, but the comparison you are trying to draw seems to be straining at a gnat compared to the camels that are free roaming elsewhere. Of course they are at different stages of development, but then again you brought it up not me ;)
 
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