Interview with one of the N64's system architects: Phil Gossett

Discussion in 'Console Technology' started by Nightz, May 5, 2020.

  1. Nightz

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    He was responsible for designing the RDP. He gives some insight into the reasoning behind some of the design decisions they made such as the trilinear filtering implementation, the texture cache and the choice of Rambus memory. Also get to hear about other influential Nintendo hardware designers Wei Yen and Tim Van Hook.

    Skip to about 41:12 to hear the N64 stuff




    Partial transcript


     
  2. Nightz

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  3. Nightz

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  4. Nightz

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  5. milk

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    Wow man, great link. I live for that shit man. Thanks so much.
     
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