When curbstoming the camera changes angles sort of like when you chainsaw to give it a better perspective. It pretty much looks like it sounds you just smash there head into the ground with the bottom of your boot. There was always a bunch of yells when anybody got curbed stomped on the big screen.
Midway through the opening demo people started yellin "chainsaw, chainsaw" I though that was funny.
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The controls felt tight. Yes, at first you have to learn the cover systems ins and outs but it gets easy. It becomes second nature. You can easily pop in and out of cover and take cover while being shot at. It has a smooth feel once you get used to it.
Even roadie running requires some practice at first and then it becomes second nature. Aiming and blasting fools was easy and fun. Chainsawing was another story. It takes a very specific situation and finesse to get off the chainsaw properly, so sometimes two guys will be running into eachother revving their saws but no one gets cut down. Other times two guys slam the B button to saw eachother and only one dude makes it out alive. What I liked to do is whip out the shotgun on a guy who likes to chainsaw a lot and just blast. One guy came right at me and I let lose a close range blast that literally popped his head off. I could see his neck guts. It was beautiful.
The reloading system and Right Bumper button for it was way smoother than I thought. Finally, a game that makes reloading fun. The trick is to reload the right way so that you get double dmg on your next clip. That was what seperated the men from the boys in MP.
Hope this helped. Im tired right now and have a lot more to write about for tomorrow
Yup. We used the bow. Yes it kicks ass. Now this is just my opinion, but the aiming felt perfect sensitivty-wise and there was an option to change it anyway for those who don't like it. I liked it. When you hit the Left Trigger to zoom in you can aim quickly and efficently. It's just smooth. I got on one game where the dude had turned his X axis turning and sensitivity up all the way so that I couldn't even aim. I changed it back with ease by going to controls and hitting the button to set them back to default and went back to playing.
Grenades were great, I got to see Smoke grenades in action btw. Other than Smoke grenades, I never really whored out the grenades too much. I was too busy curb stomping and blasting. Smoke grenades really added to the experience. A little tip, if you are zooming and aiming and all you see is smoke, but your cross hairs go red - blast the fool. That's how you can see around the smoke and still hit people.
It was all MP for us. No co-op. Just killing. The rolling by double tapping the A button also proved useful when you were caught under fire. Many people started using it to get out of binds.
We won prizes if our team won as well. (of course, they were so cool there that by the end of the night everyone got goodies.)....
The gameplay was very unique, there are a number of things which make the multiplayer different from anything I've ever played before. In the controls your character feels as if they have "weight" to them kind of like GRAW single player. It is somewhat slower than your typical Halo/COD2 type first person shooter but it has a very good flow to it. Unlike any other game i've played the cover system is very intuitive and for the first time in a multiplayer game I actually found myself using the cover frequently rather than seeing it as a "cool gimmick". Its easy to switch in and out of cover and I found I didn't feel as "stuck" on walls as I felt I did in games like PDZ. In addition characters seem to have a greater damage threshold than in many fps games. Unlike alot of fps like COD2 in my opinion where its more just a game of "who fires first wins" GOW makes strategy such as positioning actually play a factor. It makes the matches somewhat longer than they would be typically, in a good way.
On to the weapons, like I stated above characters take alot more shots than on your everyday shooter. The standard-weapon automatic/chainsaw rifle takes about a clip to kill an enemy. The shotgun typically takes 2-4 shots depending on their placement(I might have always been slightly off but it seemed to me you could not get 1 shot kills with the shotgun). The Sniper Rifle can only fire 1 shot per reload and only gets 1 shot kills with a headshot. I didnt have too much luck with the grenade launcher type weapon and didn't really use the grenades or handguns so I cant give you anything on those. With the way how the shotguns and sniper rifles work it looks like only the real crackshots will use sniper-rifles. Yes unlike in COD2 the games will not consist of almost all snipers and shotgunners, but primarily rifleman with a few non-standard weapon "specialists". Personnally I liked how the setup of these weapons seemed to make the matches longer and the relatively small weapon set in all honesty seemed more than adequate. The guns all just seem to work in a way that you dont really feel you need more.
The levels seemed to be just right in size for 4 vs 4, there were very few lapses in action. They were just large enough to allow sniping to be a viable option but offered enough cover so that snipers dont gain an overly unfair advantage. There werent really any corners where you could have your back totally protected and there were always multiple angles you could get on enemies or they could get on you. I would say this coupled with the damage system makes the 4 vs 4 seem MUCH more fulfilling for lack of a better word than it is in any other game ive played.
Personally I loved the game and am more excited about it than I was before playing....
First off, I did not notice any framerate hiccups at all in either Single or Multiplayer. Ran smooth as butter. Nobody got to play single, just watch on the screen to get an idea of what GOW is all about. The cutscene on the big screen looked like CGi practically and when it switched to real time, people started yelling and clapping. WOW, is the first thing I said. The lighting, water, character models etc look amazing. BTW, I didnt notice any jaggies. GOW looks better in person than it ever has behind a computer.
The game is very fast paced despite what the videos might lead you think. Holding A will make you run and if head in the direction of an object you will automatically cover. Pulling the trigger while in cover without holding the left trigger will make you shoot without aiming. Characters move gracefully and fast. Gunfights are pretty intense and people don't stay behind cover as much as you think. The controls are flawless, after seconds, I was already used to it.
The game is brutal, I saw people cut in half, blown in half, head crushed on the ground via curb stomp and Blown in peices. The sound is awesome, the characters talk during battle and sometimes scream while shooting, rambo style.
I went 2-0, chainsawing my first opponent who was busy having a shootout with my teammate as I crept up from behind and split him in half. My second opponent I curb stomped after he was on all fours.
GOW felt refreshing. The cover system, revival system, melee's, shooting, hectic multiplayer and amazing design bring me to the conclusion that GOW will live up to the hype. I will admit, before playing it, I was starting to get a little skeptical after watching the videos, but now, November cant come soon enough.
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