Looks great.
That sounds amazing and, for me at least, very novel. Thanks for all the updates 22psi!
Support the devs. Ignore the haters.
My feeling is that there will always be complains about changes. As long as your heart tells you this is a step in the right direction, it is more than good enough.
I am really glad Microsoft has some variety in this years line-up, not to mention one or two games that are actually trying to be innovative. Last year we had some really great games, but I always felt that they were just HD upgrades to their predecessors from last generation. Banjo seems to be pretty unique, and thats what I like about it. Not just another platformer, action game, etc, but something that looks really unique, and interesting.
1UP: How do you feel about finally having some from-the-ground-up games now? Perfect Dark, Kameo: Elements of Power , for better or for worse, were carried over several generations, and now you're doing stuff that's brand new. I'm sure it's nice....
GM: For sure, yeah. What we've done with Banjo, the physics of the vehicles, would just not have been possible, even on Xbox 1. You wouldn't have been able to process the fact that the player would have been able to build anything, and then you've got to be able to place that in the world and it's got to work. That's a very complicated thing; I have no idea how it works. [Chuckles] You need to talk to the software engineers; it's all a mystery to me. So that wouldn't have been possible. It is nice to be able to look at what the hardware is capable of and rather than saying, "OK, we'll just double the amount of polygons," it's, "What can we actually do that wasn't actually possible before?"
On Piñata, the amount of content you could get into your garden was probably the thing where it's pushing the hardware the most. In previous generations it would have been difficult to get that amount of detail into such a small space. You'd have had to break it up into separate areas, or a big vast area where you just loaded in different bits at different times.
With Banjo, it's certainly what we're doing with the vehicles. The physics behind them, trying to get them to behave as you would expect them, to make something friendly no matter what you build -- even if it's the most unstable, unsightly vehicle -- once you've created it and placed it into the world, you would expect that to work. If it just fell over and wouldn't move or didn't do anything, you'd be fairly disappointed. It's quite a challenge to try and take whatever people have created -- because we don't know what people are going to make -- and somehow try and make it work for them. The 360's certainly working hard to achieve that.
IN every single video I saw the framerate looked terrible.
Somebody heard complains about it?