Weird to release loads of vehicle pics seemingly racing and then public announce it's not a racer. Perhaps they are being sneakily misleading to drum up curiosity?
Ummm... they weren't exactly released ya know.
Weird to release loads of vehicle pics seemingly racing and then public announce it's not a racer. Perhaps they are being sneakily misleading to drum up curiosity?
Ummm... they weren't exactly released ya know.
It's not the most common of things for a videogame franchise to be simultaneously reinvented and revived, so you can imagine the wondrous looks of the other visitors as we entered Rare's secluded studio in rural England. The Banjo franchise is beloved and the platformer genre is on Mario life support. Rare would need to do something special to win over a skeptic public. At the end of the day, it was easy to read the smiling faces of the other visitors: This is the game that we've been waiting for Rare to deliver since being bought by Microsoft.
As you may have already heard, this Banjo is not a traditional platformer like its predecessors. It's an evolution that injects user generated content into the classic platforming structure. Rather than completing a level and unlocking a power or skill to use in the next, this Banjo only gives you the parts and leaves the tool making up to you.
As of right now the banjo footage is an incredible disappointment to me. Maybe I will like the game more as time goes on and I get used to the idea. But I just can't imagine enjoying it having just woken up, being my grumpy morning self, and it being so different than I was hoping for. It may not be a racing game but the trailer was 99% vehicles, and that was a major turn off.
Between optional objectives such as that, the multiplayer, and a grading system to encourage replaying challenges, the game should have plenty of content, but I'm most intrigued to find out whether Nuts & Bolts comes together in the cohesive, creatively invigorating manner I'm hoping it does. It's certainly new and exciting...but when playing, I had a tough time determining whether I was actually having fun or was simply so fascinated by the novelty and entertained by the vehicle-building that it was compelling enough on those merits alone. Or maybe that's the point? Either way, it'll be an interesting, creatively empowering fall season for gamers.
The trick is not forcing everybody to play it for a colossal amount of time. So if people want to try and complete it in like 20 to 30 hours that’s fine. If people want to then carry on, that’s fine,” he said.
Mayles added: “The player will be able to play it, collect a certain number of vehicle parts, build vehicles to get through the game and then finish it - but to go back and retry all the challenges to try and improve their rankings, and by doing so you unlock the very best vehicle parts.