Attn Dave: Can I see benched

OpenGL guy said:
Only if trilinear is enabled ;) Remember, AF is a min/mag filter, the mip filter is not specified; "trilinear" normally refers to the min/mag/mip filters all being linear.

The term "anisotropic filtering" does not specify the type of mipmap filtering, but that setting is still specified somewhere, either explicitly or implicitly. The default is point sampling (in D3D at least, I assume OGL is the same), but the programmer can specify point or linear. If the application is requesting linear minification/magnification filters with linear mipmap filtering, and the driver sets it to anisotropic minification/magnification, it cannot also change it to point sampilng for mipmaps and use the excuse that it wasn't specified.
 
Funny

That this got so much off topic. I still haven't gotten any answer how ati's 9600 pro .13 process on a clock for clock basis will stand up against nv GF 5800 ultra with eye candy on. I saw a review at [H] where the overclocked 9600 pro gave the 9700 pro a run for its money in some test so I would like to see it up against something else
 
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