IIRC 2xAF Quality on Radeon 9[5|6|7|8]00, 2xAF Application on GFFX should be very comparable. That's not much anisotropy unfortunately...DaveBaumann said:Unfortunatly there is no truely equal AF setting between ATI and NVIDIA at the moment.
Please, try to find out how AF really works and don't guess to fill the gaps...Hellbinder[CE said:]One is hardware and patented (ATI) the other is Software and can change with every driver release (Nvidia). One uses a *what needs to be covered* approach.. thge other covers everything but hacks up the IQ for everything in order to get speed.
Hellbinder[CE said:]The problem here is that ATi and Nvidia have completely different methods of AF implimentation. One is hardware and patented (ATI) the other is Software and can change with every driver release (Nvidia). One uses a *what needs to be covered* approach.. thge other covers everything but hacks up the IQ for everything in order to get speed.
Ostsol said:NVidia's "Application" trilinear is actually quite superior to ATI's "Quality". . . Just check Beyond3D's reviews/previews for the screenshots.
whql said:Ostsol said:NVidia's "Application" trilinear is actually quite superior to ATI's "Quality". . . Just check Beyond3D's reviews/previews for the screenshots.
Who so? Without AF they both appear to be the same when NV is using the Application mode.
Sorry. . . bad habits of not fully reading posts are returning. . .demalion said:Ostsol, you're entitled to your opinion, of course, but people keep saying "no AF".
They actually show very slight differences:whql said:Ostsol said:NVidia's "Application" trilinear is actually quite superior to ATI's "Quality". . . Just check Beyond3D's reviews/previews for the screenshots.
Who so? Without AF they both appear to be the same when NV is using the Application mode.
Only if trilinear is enabled Remember, AF is a min/mag filter, the mip filter is not specified; "trilinear" normally refers to the min/mag/mip filters all being linear.Xmas said:Simple trilinear filtering wold be "1x" AF, btw
Ostsol said:
Except the colored MIP maps only tell half the story. The other half is texture aliasing. More aggressive LOD is only better if there isn't any additional aliasing.Tagrineth said:Ostsol said:
But at 90º angles, ATi's is hands down superiour.