ATI's X800 demo pretty much rivals 4 year old 'Raven' CGI

It all depends on what PS1 CGI we are talking about. the quality and complexity varys greatly from game to game.

say for example, the CGI in Irem's In The Hunt and Final Fantasy 9.


All I expect from next-gen consoles is decent PS1 or some PS2 CGI at 30 or 60fps.
 
ps 1 cgi was grainy and very low res. Really you guys need to go watch them again .

look, if you want to rain down on some comparisons hich involve an Sony product then please continue, but those 'issues' DO NOT prevent an comparison being made besides which the FMV exhibits the issues you show concern with.

Seriously wtf is your point? that PS1 CG ran at 15FPS VIDEO framerate? that it was lower resolution?

the comparison being made by the above posters appears (to me) to be focusd on the technology behind the preredered work (geometry/scene variation and complexity, tecture varience etc.......) as an freaking point of reference.

But hey if the x800xt looks like ps1 quality cgi i guess we can't expect much more from a ps3 and xbox 2

unfortunately it does not hahahahaaha.......

*ahem*. when making these comparisons with prerendered work converted to an video Codec can we at least avoid this stuff?
 
Simple . You are making crazy claims (yes i've seen ps1 quality cgi ) so i will make claims just as crazy .

Both ati and nvidias tech demos blow the hell out ps1 quality cgi , i would say blows the hell out of saturn quality too but we all know that was worse than ps1 quality.

the models in the cgi were blockier , had lower res tectures and had stiffer animation . Esp the ff series .

we also know not to expect the tech demo quality coming out of these cards .

So by that estimate why should we expect better than this quality out of ps3 / xbox 2
 
Simple . You are making crazy claims (yes i've seen ps1 quality cgi ) so i will make claims just as crazy .

except you and I appear to be talking about wildy different things. you keep bring up the 'graiyness' of PS (lets just include most other platforms for this one) but I Fail to see how that would affect an comparison of 2 already different things realtime rendering versus it's prerendered counterpart.

Both ati and nvidias tech demos blow the hell out ps1 quality cgi , i would say blows the hell out of saturn quality too but we all know that was worse than ps1 quality.

The fact that you seem to differenciate the Preredered content between the platforms puzzles me.

the models in the cgi were blockier , had lower res tectures and had stiffer animation . Esp the ff series .

FF9 (among others)??? stiffer animation - yes since I don't think they MC most of it. but care to point out the parts you are sure about?
 
except you and I appear to be talking about wildy different things. you keep bring up the 'graiyness' of PS (lets just include most other platforms for this one) but I Fail to see how that would affect an comparison of 2 already different things realtime rendering versus it's prerendered counterpart.

we are talking about the same thing ps1 cgi quality and the x800xt tech demo. Yes quality of the output is important to at least to those who want to enjoy watching things .


The fact that you seem to differenciate the Preredered content between the platforms puzzles me.

have you looked at saturn cgi and psx cgi ? you can easily see a quality diffrence .

FF9 (among others)??? stiffer animation - yes since I don't think they MC most of it. but care to point out the parts you are sure about?
yes you can see it even in the opening sequence. I think your looking at the past through rose colored glasses .
 
When comparing some older console's CG with the real-time visuals of today, the image quality of that old FMV can be relevant. When watching that old CG, people always wishfully considered what it would be like to play a game "that looked just like that." Many times, they also bring up the musing that some real-time cut-scenes these days look comparable to CG, and they go on to point out that the real-time cut-scenes are actually better in certain ways like a higher framerate and no FMV artifacting. So, the IQ of the FMV - PS's graininess and low res for instance - has obviously been important enough to be of mention for them.
 
So, the IQ of the FMV - PS's graininess and low res for instance - has obviously been important enough to be of mention for them.

I respectfully disagree on all your points with regards to whichfrankly I find to be outside of what is being performed but preR CG and realtime.

When watching that old CG, people always wishfully considered what it would be like to play a game "that looked just like that."

and some of us are still waiting.

have you looked at saturn cgi and psx cgi ? you can easily see a quality diffrence .

I can see the difference wrt to the VIDEO COMPRESSION USED BETWEEN THE 2. but as to the content I cannot recall an cross platform title to say at the moment.
 
nahh.. ATI's demo is more simply: bad art ,(very) bad animation, bad lighting,bad untastefull direction ,with high poly stuff and 2-3 funny shaders.
They should have their tech demo done by Konamy or Squaresoft ,then we'll have some real killer stuff... 8)

BTW ,That chick could have 1/3 of its polys number ,no one would notice it..
 
At least capcom's Onimusha 3 (and maybe 2 too) cgi is done by Robot Communications in Tokyo.
I would guess much of the cgi in games is outsourced, don't know how much for example SquareEnix does cgi in-house.
 
rabidrabbit said:
At least capcom's Onimusha 3 (and maybe 2 too) cgi is done by Robot Communications in Tokyo.
I would guess much of the cgi in games is outsourced, don't know how much for example SquareEnix does cgi in-house.

CGI portions are made by studios that are Square's internal studios. One could see them as "outsourcing" but in the end the studio is owned by Square. Or that's my understanding of it. Including FFTSW
 
FF:TSW was made by Square Pictures, which has been disbanded since the movie bombed. Edit: Redundent word usage. Fixed.
 
IST said:
FF:TSW was made by Square Pictures, which has been disbanded since the movie bombed. Edit: Redundent word usage. Fixed.

Yes, it was produced by Square Pictures but actually made by one of their studios, which has a name i can't recall at the moment. White...... Silver.............. What is it???? Hate it when i forget things :? :LOL:
 
IST said:
I could have sworn it was made by Square Studios.... I need to watch it again, lol.

You might be right ;) Havent watched it in a while... But i have "Square pictures & XXX Studio" in my head.... :? (where the XXX is the studios name i can't recall, not some kind of hardcore division of Square)
 
ruby3.jpg


ruby2.jpg


ruby5.jpg
 
And yet to this day, with the new cards being capable of pushing more polygons than they can draw on screen, we still have sharp polygon edges on heads and fingers and everything else.

When will this STOP!? :D


Personally, i was more impressed with the Monkey demo (Fur demo) showing off the R300...
 
I dont know why them pics of ruby dont inpress some of yall.Look at the detail on them lips and eyes and also on the man.U can see the detial in her lips where the winkles are and the same as on the mans fingers.Also it has winkles on his forehead.The detial in her eyes is just amazeing.The 'Raven' CGI demo was a cool demo and didnt even have the detial of this demo and its realtime.The girl in the raven cgi had no detail on her face like the realtime of ruby so the ruby demo in realtime is more better than the cgi of raven.
 
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