Chalnoth said:
Fodder said:
Valve were formed from ex-MS employees who were chummy with Bill & co, but at the time OGL was still far superior.
I think it instead comes from the fact that they were using a modified Quake/Quake 2 engine. Note that they did add a Direct3D renderer, but were unable to get its performance as high as OpenGL.
1. Why add a D3D renderer when they had a perfectly sufficient OGL one? Because they had a close relationship with Microsoft.
2. Why keep the OGL renderer after coding a D3D one? Because at the time, OGL was still far superior.