Are Sony devs aiming higher?

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Looking at this thread http://www.beyond3d.com/forum/showthread.php?t=33060 I would say the answer is no.

I don't understand why Sony devs get credit for showing faked CG games. Look at the real stuff, Warhawk, Motorstorm, Genji, Heavenly Sword, compare it to other games like Rainbow Six, Gears of War, Fight Night, GRAW, Splinter Cell, Assassin's Creed.

Are sony dev's aiming higher? If they are I certainly don't see it.
 
You can only aim higher if you have the opportunity..to aim higher.

Good point - With Sony having the advantage of not needing to produce many early games to sell the system they have an opportunity to invest more on 07/08 games that truly push the system. Question is: Is Microsoft also allowing/encouraging this longer, heavier investment to produce quality content?

Scoob also brings up a good point wrt actual software shown. In this light, ps3 has shown a few titles that stick out but mostly a pretty average looking group.
 
Question is: Is Microsoft also allowing/encouraging this longer, heavier investment to produce quality content?

IIRC, that's what Peter Moore was saying way back, but I don't remember if that was just for Halo.
 
Well..in case of Sony the more ambitious games are all slated for next year. For MS I would say that those games are to be released about the time the PS3 releases (November) Gow, Lost Planet, and probably some other games are the MS games that aim high.
 
Good point - With Sony having the advantage of not needing to produce many early games to sell the system they have an opportunity to invest more on 07/08 games that truly push the system. Question is: Is Microsoft also allowing/encouraging this longer, heavier investment to produce quality content?

Scoob also brings up a good point wrt actual software shown. In this light, ps3 has shown a few titles that stick out but mostly a pretty average looking group.

I dont know about you but I think that is a rediculous question.

Also is a rediculous thing to believe that 360's big third party developers have any reason not to aim as high as PS3 third party developers. They have every reason to aim just as high.
 
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I dont know about you but I think that is a rediculous question.

Also is a rediculous thing to believe that 360's big third party developers have any reason not to aim as high as PS3 third party developers. They have every reason to aim just as high.


But not at the launch last year. There was no pressure for them to. So long as games looked better than the PS2/Xbox then thier 360 game was ok. Now that yard stick has been moved and the must aim higher...thanks to PS3, thanks to new games, ect
 
But not at the launch last year. There was no pressure for them to. So long as games looked better than the PS2/Xbox then thier 360 game was ok. Now that yard stick has been moved and the must aim higher...thanks to PS3, thanks to new games, ect

I am talking about the present. Besides its not right to use tha launch as an example because the biggest factor that games were that way back then were because it was new hardware for which they hadnt had previously enough time to work with.

We couldnt have gotten better games even if the developers wanted to unless they were going to get greatly delayed
 
I am talking about the present. Besides its not right to use tha launch as an example because the biggest factor that games were that way back then were because it was new hardware for which they hadnt had previously enough time to work with.

We couldnt have gotten better games even if the developers wanted to unless they were going to get greatly delayed

Well you were but others were not talking about present. And how would say that games due out this year, both sets of developers are aiming pretty high. As I think GOW/Lost Planet looks almost as good as any other game due out for the PS3 this year. However thats 100000% subjective.

Anyways, most of the developers said that they were rushed to meet the deadline for the 360 launched. Look at all of the EA games for the 360 luanch for example. They were all hollowed out rush versions. GRAW is another game that decided to be delayed in order to hit their mark...
 
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I dont know about you but I think that is a rediculous question.


Is it?

How many games are in the pipeline right now for 360 that take advantage of all the features in the box? Games developed from the ground-up to truly push the hardware?

I can't answer for sure on the ps3 side but MGS4 is looking to do some innovating things with ps3. HS is looking to do things that push the hardware even beyond what was thought possible with ps3. These two examples are from 3rd party devs. What Sony is internally doing on their hw I imagine will push even further.

On the MS front I suspect Halo 3 will be a good tech showcase but I've seen no evidence of this in interviews (ie: we're using the tesselation unit, memexport, predicated tiling to hit 720 4xaa, dx10 features, insane levels of geometry etc.) and I can't think of any other titles announced which are truly taking advantage of the features 360 hw offers.

Can you?
 
Is it?

How many games are in the pipeline right now for 360 that take advantage of all the features in the box? Games developed from the ground-up to truly push the hardware?

I can't answer for sure on the ps3 side but MGS4 is looking to do some innovating things with ps3. HS is looking to do things that push the hardware even beyond what was thought possible with ps3. These two examples are from 3rd party devs. What Sony is internally doing on their hw I imagine will push even further.

On the MS front I suspect Halo 3 will be a good tech showcase but I've seen no evidence of this in interviews (ie: we're using the tesselation unit, memexport, predicated tiling to hit 720 4xaa, dx10 features, insane levels of geometry etc.) and I can't think of any other titles announced which are truly taking advantage of the features 360 hw offers.

Can you?

The Xbox360 is getting close to 1 year and here you are talking about Halo 3 being the only game you can think of taking 'full' advantage of the hardware. (would be pathetic if that was true) Also the above about HS is some speculation from your side never heard of before. I think that you are basically trying to claim that we shouldn't really judge 360 games before Halo3 footage is shown..?
 
On the MS front I suspect Halo 3 will be a good tech showcase but I've seen no evidence of this in interviews (ie: we're using the tesselation unit, memexport, predicated tiling to hit 720 4xaa, dx10 features, insane levels of geometry etc.) and I can't think of any other titles announced which are truly taking advantage of the features 360 hw offers.

Can you?

I would rescind this whole thread if I could just get EVIDENCE of MS and its third parties doing this... I think Mass Effect is gorgeous but is really doing anything that is specific to the strengths of the hardware?

In an era of multiplatform games and lead SKU's MS needs to step up its games... and fund the games that no one else would dare make... or maybe that is what they are doing thru Xbox Live...
 
I can't answer for sure on the ps3 side but MGS4 is looking to do some innovating things with ps3. HS is looking to do things that push the hardware even beyond what was thought possible with ps3. These two examples are from 3rd party devs. What Sony is internally doing on their hw I imagine will push even further.

NT is 1st party dev house.
 
The Xbox360 is getting close to 1 year and here you are talking about Halo 3 being the only game you can think of taking 'full' advantage of the hardware. (would be pathetic if that was true) Also the above about HS is some speculation from your side never heard of before. I think that you are basically trying to claim that we shouldn't really judge 360 games before Halo3 footage is shown..?


I'm not making any assesment of the quality of games. I'm speaking from a: "x game is fully utilizing x hardware".

Nao32 and their AA method for HS are going above and beyond what was thought possible on ps3 hardware (and from the point when they started developing this game, they were not a 1st party dev (or even 2nd party?))

Perhaps it is unfair to judge 360 devs to this standard of "doing the impossible", but how about devs just doing things that were thought possible from the get-go?

Like I said in my previous post, there are many features in 360 that are not being taken advantage of. I'm not going to speculate on what this will mean in the grand scheme of things wrt "x games overall looking better than x system" as cell obviously has a steep learning curve and I've yet to see exactly how dx10 features, tesselation, memexport etc will affect games. But then that's kinda my point.;)

Sure some people could look at it the same way with cell and say "we haven't seen what ps3/cell is capable of" but at least there are games at this early stage that are utilizing it to help render in-game for launch titles! Sure they will continue to learn what the chip is capable of and push it even further but on the 360 front these are fixed function items which are not being used for whatever reason. Does this mean the devs are aiming lower? Does it mean MS isn't pushing these devs hard enough? I don't know. But as a 360 owner and a fan of tech in general it is a bit concerning to me that these features which were designed into the hardware and cost MS money to develop and produce are not being utilized.
 
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