As nAo pointed out, RSX (or rather G70) kicks out more unseen polygons before then, so you're looking at 360 setting up more polygons but they're not getting seen IIRC. Either way, triangle setup isn't the only factor in how many polys you can actually draw. eg. If GPU X can setup 42 billion triangles but only has enough shader power to draw 4 million, and GPU Y can only setup 21 billion triangles but has also has only enough shader power to draw 4 million, what appears on screen will be similar. There's lots of aspects to rendering.blakjedi said:Doesnt 360 have >= triangle setup limit to PS3? SO why do we see what appears to be more geometry in PS3 games footage?