I personally think that both platforms will have great developers. But there may be one or two reasons why the PS3 can at least be perceived to have developeres that 'aim higher':
1. Many PS3 exclusive developers and ace development teams come from the PS2, which was much harder to develop for and if you wanted to shine, you already had to master streaming and threading technologies. The Xbox, AFAIK, had much less need for such low level programming.
2. The PS3 is an architecture that is sure to appeal to tech-heads, die hard programmers who like a challenge and will probably see the beauty of the Cell design and related system.
3. The PS3 doesn't have as much higher-level support in the toolsets, and typical PS3 developers will be using plain GCC and inline assembly from day one. It is widely believed, imho, that if you want to go for the highest performance, this is still the best way to go. Microsoft's tools are great, but typically have a lower rating when it comes to optimising for the best performance.
I'm not saying that these things are necessarily good, or have any bearing on the performance of the 360 - each of these points is also a disadvantage if taken from another perspective (ease of development). However, it may explain why you'll see more technological prowess earlier on with development teams working on PS3 games.
1. Many PS3 exclusive developers and ace development teams come from the PS2, which was much harder to develop for and if you wanted to shine, you already had to master streaming and threading technologies. The Xbox, AFAIK, had much less need for such low level programming.
2. The PS3 is an architecture that is sure to appeal to tech-heads, die hard programmers who like a challenge and will probably see the beauty of the Cell design and related system.
3. The PS3 doesn't have as much higher-level support in the toolsets, and typical PS3 developers will be using plain GCC and inline assembly from day one. It is widely believed, imho, that if you want to go for the highest performance, this is still the best way to go. Microsoft's tools are great, but typically have a lower rating when it comes to optimising for the best performance.
I'm not saying that these things are necessarily good, or have any bearing on the performance of the 360 - each of these points is also a disadvantage if taken from another perspective (ease of development). However, it may explain why you'll see more technological prowess earlier on with development teams working on PS3 games.