Are Sony devs aiming higher?

Discussion in 'Console Gaming' started by blakjedi, Jul 27, 2006.

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  1. mckmas8808

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    Oh trust me those same games being made with DX10 can also be made on the PS3.
     
  2. AW0L

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    I never said that it couldnt.

    Im making a point that pushing the graphic limits of both consoles isnt somthing to really worry about on both sides.
     
  3. mckmas8808

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    Oh yeah I agree. Can't wait to see what games look like 3 years from now.
     
  4. flec04

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    I thought it would be obvious that Sony developers are making greater use of the ps3 hardware. Examples can be seen in several games: Untold Legends, Heavenly Sword, Warhawk, Mercenaries2. All these games are utilising cloth or fluid simulations to some degree that we simply haven't seen previously.

    One of the worst looking ps3 games in my opinion is Untold Legends but recent developer interviews indicate that even this team is able to take advantage of 1 SPE for cloth simulations to make the Mage's cape flow/blow around. It does add a degree of realism to games that we simply haven't seen previously.
     
  5. zed

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    whilst i agree the top ps3 games visually are far superior to the top 360, i wouldnt say they all look great in fact some ps3 stuff ive seen look downright craptastic
     
  6. expletive

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    You think theres something coming at PS3's launch thats 'far superior' to GoW?
     
  7. dodo3

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    I'm not saying that launch PS3 titles are superior to Xbox 360's upcoming titles, but what is so great about GoW? It's not that impressive, IMO.
     
  8. expletive

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    I know, i was responding to zed.

    I guess the visuals?
     
  9. Tap In

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    wow :lol:

    geez, some of you guys need to put expectations for next gen into perspective IMO
     
  10. Shifty Geezer

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    Keep an eye out for Justice League Heroes. That's supposed to have cloth-based capes on XB and PS2, without needing a whole SPE to do it... Thus I don't think they're making better use of the hardware. They're using more hardware than the jobs really need, IMO. 3 SPEs for physics when the game has very little physics content? That's not 'better use of the hardware' by any stretch. I don't know how you can measure better use of the hardware just looking at visuals either, when a game with complex AI could be gobbling up resources.
     
  11. flec04

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    Not sure thats a fair statement - what were 360 developers doing prior to its launch? Take the developers of Heavenly Sword for example. The development team has been working on HS for several years......Assassins Creed is another fine example - they were given extensive time/resources to create a next gen title - their mandate according to Jade Raymond (HS producer) was simply to create a next gen title. We haven't seen any similar commitment of time/resources from 360 developers.
     
  12. zed

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  13. dodo3

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    Why does someone thinking that GoW not looking good mean their expectations aren't in perspective? Just because you think it looks good doesn't mean anyone else will. Your perspective/expetectations don't fit all last time I checked. :wink:

    We all have our opinions. The game is not impressive to me, if I had to explain how it looked, then I would say: It looks like an ugly face with a bunch of makeup on.
     
  14. 3roxor

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    Obviously "Next gen" as of today only consists of the Xbox360. Still some people insist on using "next gen" instead of Xbox360 which is rather suggestive. Also the topic title "Are Sony devs aiming higher?" suggests that 360 devs aren't really trying right now. Kinda insulting IMO.
     
  15. blakjedi

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    I think the first post clears up your contention regarding the thread title...
     
  16. DemoCoder

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    Judging from the XB360 launch titles, that would be a fair assessment. ("not really trying"), unless you want people to conclude that the XB360 HW is at fault.

    Nevertheless, ever since the E3 announcement of PS3, it seems that PS3 devs were shooting higher for launch, even before the XB360's success. Sure, much of it was pre-rendered CGI, but it represented their *goal*. I don't know what the XB360 launch developers *goals* were, but I was not impressed by their E3 launch lineup.
     
  17. 3roxor

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    Could you be more specific?
     
  18. blakjedi

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    Sure since I started the thread... " I just get the feeling (Based on target renders and CGI work) that devs expect to be able to "do more" on PS3 than with x360..."

    As democoder said, whenever you see extraordinary target render work the developer is PS3 based... I have yet to see any X360 developer except Ubisoft's GRAW renders, point to something spectaular they expect to produce for the 360... FN3 was originally presented as a PS3 game then we got to see the render/game for 360 afterward... AC4 same...

    GOW was never presented as a "render target" and has been being publicly enhenced month by month...
     
  19. Rash'

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    The official dev kits weren't released to devcos until after E3 06.
     
  20. expletive

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    Can you be more specific with which target renders or CGI youre referring to? The only things that i can agree with you on are target renders for late 2007-08 games on the PS3.
     
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