Are Sony devs aiming higher?

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Absolutely.. but we havent seen it... and I did mention this topic regarding FM2 earlier... I wonder when they will show it?


It almost seems like they are in a rush...

Last I heard, the only "feature" Forza would be tapping into on 360 was the predicated tiling. While I agree that is a good start, it still is not tapping into memexport, dx10, or the tesselation unit as far as I know. (then again I could be wrong but I've yet to read an interview that suggests otherwise).

I don't mean to come off as ragging on 360 or their devs but there does seem to be some disparity between what devs are getting out of ps3 vs 360 devs.
 
Last I heard, the only "feature" Forza would be tapping into on 360 was the predicated tiling. While I agree that is a good start, it still is not tapping into memexport, dx10, or the tesselation unit as far as I know. (then again I could be wrong but I've yet to read an interview that suggests otherwise).

I don't mean to come off as ragging on 360 or their devs but there does seem to be some disparity between what devs are getting out of ps3 vs 360 devs.

Who knows what features they are using, we do know it's a custom engine built for the 360, leveraging all the work and experience that Bizarre had with PGR3.

I can only assume that they are using as many bells and whistles as possible, and I'm sure they are making use of some of the advanced features of Xenos. It's only a year 1 title, so I don't think we can expect too much, but I think it will be the finest example of a game coded for the Hardware that we will see for a long time. Maybe Viva Pinata as well??

Also, with regards to MGS4, didn't Kojima state it could be done on 360? So even the cream of the crop sony titles in 2007 aren't really using CELL to a great extent it seems...
 
Also, with regards to MGS4, didn't Kojima state it could be done on 360? So even the cream of the crop sony titles in 2007 aren't really using CELL to a great extent it seems...

I think there was an interview where they stated the invisibility suit effect would not be possible to produce on 360 but I don't know how technically accurate that claim is.

As I said though, I agree cell is not maxed out and I expect further growth with ps3 obviously than what has been shown up to now but this is more a case of learning and pushing the cell rather than taking advantage of the set specific features of 360.
 
As I said though, I agree cell is not maxed out and I expect further growth with ps3 obviously than what has been shown up to now but this is more a case of learning and pushing the cell rather than taking advantage of the set specific features of 360.

Don't you think it 's a sure bet that the Turn 10 are designing specifically to the strengths of Xenos? They have access to all the knowledge gained from the PGR team, and are creating their own engine from scratch, it seems a no brainer to me that their engine will be highly customized for Xenos.
 
TheChefO - can you link to that interview? Its nonsense to think that any effect could not be done... maybe not in quantity or quality but that it cant be done would be very odd indeed...
 
Also, with regards to MGS4, didn't Kojima state it could be done on 360? So even the cream of the crop sony titles in 2007 aren't really using CELL to a great extent it seems...
Oh please, even if it was so (care to provide a link to that statement?) that was just one example where the Cell would be particularily well suited. You know, just one effect, nobdy as far as I know hasn't said it would be an unique feature of Cell and that only the power of Cell would make it possible.

Besides, isn't MGS4 like other 2007 titles still "launch window" titles, you don't expect the Cell to be maxed out that quickly??
 
Oh please, even if it was so (care to provide a link to that statement?) that was just one example where the Cell would be particularily well suited. You know, just one effect, nobdy as far as I know hasn't said it would be an unique feature of Cell and that only the power of Cell would make it possible.

Besides, isn't MGS4 like other 2007 titles still "launch window" titles, you don't expect the Cell to be maxed out that quickly??

What the hell are you talking about?

Take at least 5 minutes to figure out what the conversation is even about before responding. My point is that there is little evidence to show that CELL is being exploited any more than Xenos at this point, even when you look at the 2007 titles.

Is CELL maxed out? Of course not, thats my point, it's not even remotely close to being maxed out, and we haven't seen anything ingame that could not be done on the 360. So the theory that Sony devs are taking fuller advantage of the PS3 hardware, compared to 360, doesn't have any evidence to back it up.

And no I won't provide a link, inform yourself or quit ranting about stuff all the time.
 
Don't you think it 's a sure bet that the Turn 10 are designing specifically to the strengths of Xenos? They have access to all the knowledge gained from the PGR team, and are creating their own engine from scratch, it seems a no brainer to me that their engine will be highly customized for Xenos.

I hope so but I have yet to read an interview filled with evidence of this. I've yet to see a video with evidence of a title pushing next gen racing like no other. Not to say they won't but even if they are it's still just one title. This would be a grand total of two titles including Halo3 that "push" 360 hw in any meaningful way. But even assuming these titles are built from the ground up for 360, I still haven't read an interview or seen any evidence that any of the folllowing are being used:

tesselation unit
dx10 features
memexport
extreme geometry (supposedly a 360 advantage)

These two titles could be the first in a new standard for what to expect in 360 games but at the moment I'm seeing way to many ue3 games that run fine within the 360 architecture but aren't exactly built for it. For 3rd party I expect that as I expect the vast majority of the 3rd party games to be multiplat but big budget 1st/2nd party games should be avoiding ue3 like the plague.

/rant
 
Oh please, even if it was so (care to provide a link to that statement?) that was just one example where the Cell would be particularily well suited. You know, just one effect, nobdy as far as I know hasn't said it would be an unique feature of Cell and that only the power of Cell would make it possible.

Besides, isn't MGS4 like other 2007 titles still "launch window" titles, you don't expect the Cell to be maxed out that quickly??



mgs4 demo could run on the 360



http://www.qj.net/Kojima-divulges-new-MGS4-details/pg/49/aid/51558

In a recent interview with PSM2 magazine, Metal Gear Solid mastermind Hideo Kojima revealed some details about MGS4 for the PS3. Kojima revealed that Snake's new camouflage suit and the "Octo Cam" as seen in the MGS4 E3 trailer will automatically change color, depending on the surroundings, when Snake is immobile. Kojima claims that this effect is only possible on the PS3.



Speaking of Sony devs , did Andrew M Gavin leave Nuaghty Dog ?

anyone ?
 
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Oops sorry, I was reading two threads simultaneously.
I guess I thought we were in that "Cell interview thread" where the camo suit was brought up, and that kind of effect being where the Cell would be good.

Still, as proven in that link, MGS as it is, according to Kojima could not be done on xbox360.
So your uninformed comment did sort of come from the left...
 
So the theory that Sony devs are taking fuller advantage of the PS3 hardware, compared to 360, doesn't have any evidence to back it up.

Not to be argumentative but:
Nao32
HS proprietary AA method
Warhawk cell rendered clouds/water

Not that I think these tricks/techniques could not be adopted for 360 or that they somehow prove ps3 to be superior or their devs to be superior but they do show very early examples of devs taking advantage of what the hardware has to offer (and in Nao32 going above and beyond what was thought possible). Contrast this with 360 software shown/talked about so far and well ... It leaves me longing for the next big trade show in anticipation for truly cutting edge software to show up on 360. Don't get me wrong, what's been shown so far on the box is good, but I'm still waiting to see what the box is truly capable of.
 
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For 3rd party I expect that as I expect the vast majority of the 3rd party games to be multiplat but big budget 1st/2nd party games should be avoiding ue3 like the plague.

/rant

I totally agree here. It's pretty ridiculous to have cheap AA as a highly prioritized design goal, and then adopt a 3rd party middleware engine that can't even implement it.

Does anyone else think it would be worth the money for MS to invest $10-15million in creating a true engine for 360 that they could then license out? Seems like peanuts in the long run
 
Not to be argumentative but:
Nao32
HS proprietary AA method
Warhawk cell rendered clouds/water

NAO32 is just as beneficial for 360 as it would be for PS3 acording to Deano, if not moreso.

HS's AA is not looking too hot in the last screens, but maybe it will improve, I'll give you this one it sounds like a great workaround for a system with limited FB bandwidth.

Warhawk's rendered clouds are not really anything to write home about.

I do see what you're saying though, and don't disagree, I just want to see more concrete examples of the PS3 software and judge based on that, instead of the vaporware we're discussing right now.
 
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NAO32 is just as beneficial for 360 as it would be for PS3 acording to Deano, if not moreso.

HS's AA is not looking too hot in the last screens, but maybe it will improve, I'll give you this one it sounds like a great workaround for a system with limited FB bandwidth.

Warhawk's rendered clouds are not really anything to write home about.

I do see what you're saying though, and don't disagree, I just want to see more concrete examples of the PS3 software and judge based on that, instead of the vaporware we're discussing right now.


Like I said I'm not trying to be argumentative - these are just examples of devs taking advantage of and finding workarounds very early in the game. Contrast this with 360 and how many workarounds have been developed to maximize the abilities of 360 so far? That's the thing though, I'm not even looking for that (would be nice though) I'm just looking for them to step up and take advantage of what's there in the box.

It's just a shame and a mystery to me. I think we should start a petition online to boycott 1st/2nd party ue3 games on 360 (after gow is released of course):p
 
Speaking of Sony devs , did Andrew M Gavin leave Nuaghty Dog ?

Why yes, I thought this was common knowledge - he went on to create his own studio, Ready at Dawn. And one of his first projects was the superb Daxter for PSP, which is now licencing its engine to various other games. His next project also looks to be a PSP game, developing on the technology further.

(Considering the great cooperation he got (as well as the licencing option) for Daxter, I'm assuming he left the company as a friend, by the way.)
 
Like I said I'm not trying to be argumentative - these are just examples of devs taking advantage of and finding workarounds very early in the game.

Right, but the majority of the stuff we know about comes from nAo on these very forums. I bet if there were a few 360 devs as open as nAo we would probably know alot more about what kind of tricks are being pulled off.
 
Why yes, I thought this was common knowledge - he went on to create his own studio, Ready at Dawn. And one of his first projects was the superb Daxter for PSP, which is now licencing its engine to various other games. His next project also looks to be a PSP game, developing on the technology further.

(Considering the great cooperation he got (as well as the licencing option) for Daxter, I'm assuming he left the company as a friend, by the way.)

I really didn't know that , thanks
 
Is it?

How many games are in the pipeline right now for 360 that take advantage of all the features in the box? Games developed from the ground-up to truly push the hardware?

I can't answer for sure on the ps3 side but MGS4 is looking to do some innovating things with ps3. HS is looking to do things that push the hardware even beyond what was thought possible with ps3. These two examples are from 3rd party devs. What Sony is internally doing on their hw I imagine will push even further.

On the MS front I suspect Halo 3 will be a good tech showcase but I've seen no evidence of this in interviews (ie: we're using the tesselation unit, memexport, predicated tiling to hit 720 4xaa, dx10 features, insane levels of geometry etc.) and I can't think of any other titles announced which are truly taking advantage of the features 360 hw offers.

Can you?
So whats your point? That devs have more reasons to aim high for the PS3 and not for 360?

There is no rationality in your post
 
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