Umm Forza 2?
Absolutely.. but we havent seen it... and I did mention this topic regarding FM2 earlier... I wonder when they will show it?
It almost seems like they are in a rush...
Umm Forza 2?
Absolutely.. but we havent seen it... and I did mention this topic regarding FM2 earlier... I wonder when they will show it?
It almost seems like they are in a rush...
Last I heard, the only "feature" Forza would be tapping into on 360 was the predicated tiling. While I agree that is a good start, it still is not tapping into memexport, dx10, or the tesselation unit as far as I know. (then again I could be wrong but I've yet to read an interview that suggests otherwise).
I don't mean to come off as ragging on 360 or their devs but there does seem to be some disparity between what devs are getting out of ps3 vs 360 devs.
Also, with regards to MGS4, didn't Kojima state it could be done on 360? So even the cream of the crop sony titles in 2007 aren't really using CELL to a great extent it seems...
As I said though, I agree cell is not maxed out and I expect further growth with ps3 obviously than what has been shown up to now but this is more a case of learning and pushing the cell rather than taking advantage of the set specific features of 360.
Oh please, even if it was so (care to provide a link to that statement?) that was just one example where the Cell would be particularily well suited. You know, just one effect, nobdy as far as I know hasn't said it would be an unique feature of Cell and that only the power of Cell would make it possible.Also, with regards to MGS4, didn't Kojima state it could be done on 360? So even the cream of the crop sony titles in 2007 aren't really using CELL to a great extent it seems...
Oh please, even if it was so (care to provide a link to that statement?) that was just one example where the Cell would be particularily well suited. You know, just one effect, nobdy as far as I know hasn't said it would be an unique feature of Cell and that only the power of Cell would make it possible.
Besides, isn't MGS4 like other 2007 titles still "launch window" titles, you don't expect the Cell to be maxed out that quickly??
Don't you think it 's a sure bet that the Turn 10 are designing specifically to the strengths of Xenos? They have access to all the knowledge gained from the PGR team, and are creating their own engine from scratch, it seems a no brainer to me that their engine will be highly customized for Xenos.
Oh please, even if it was so (care to provide a link to that statement?) that was just one example where the Cell would be particularily well suited. You know, just one effect, nobdy as far as I know hasn't said it would be an unique feature of Cell and that only the power of Cell would make it possible.
Besides, isn't MGS4 like other 2007 titles still "launch window" titles, you don't expect the Cell to be maxed out that quickly??
In a recent interview with PSM2 magazine, Metal Gear Solid mastermind Hideo Kojima revealed some details about MGS4 for the PS3. Kojima revealed that Snake's new camouflage suit and the "Octo Cam" as seen in the MGS4 E3 trailer will automatically change color, depending on the surroundings, when Snake is immobile. Kojima claims that this effect is only possible on the PS3.
Speaking of Sony devs , did Andrew M Gavin leave Nuaghty Dog ?
So the theory that Sony devs are taking fuller advantage of the PS3 hardware, compared to 360, doesn't have any evidence to back it up.
For 3rd party I expect that as I expect the vast majority of the 3rd party games to be multiplat but big budget 1st/2nd party games should be avoiding ue3 like the plague.
/rant
Not to be argumentative but:
Nao32
HS proprietary AA method
Warhawk cell rendered clouds/water
NAO32 is just as beneficial for 360 as it would be for PS3 acording to Deano, if not moreso.
HS's AA is not looking too hot in the last screens, but maybe it will improve, I'll give you this one it sounds like a great workaround for a system with limited FB bandwidth.
Warhawk's rendered clouds are not really anything to write home about.
I do see what you're saying though, and don't disagree, I just want to see more concrete examples of the PS3 software and judge based on that, instead of the vaporware we're discussing right now.
Speaking of Sony devs , did Andrew M Gavin leave Nuaghty Dog ?
Like I said I'm not trying to be argumentative - these are just examples of devs taking advantage of and finding workarounds very early in the game.
Why yes, I thought this was common knowledge - he went on to create his own studio, Ready at Dawn. And one of his first projects was the superb Daxter for PSP, which is now licencing its engine to various other games. His next project also looks to be a PSP game, developing on the technology further.
(Considering the great cooperation he got (as well as the licencing option) for Daxter, I'm assuming he left the company as a friend, by the way.)
So whats your point? That devs have more reasons to aim high for the PS3 and not for 360?Is it?
How many games are in the pipeline right now for 360 that take advantage of all the features in the box? Games developed from the ground-up to truly push the hardware?
I can't answer for sure on the ps3 side but MGS4 is looking to do some innovating things with ps3. HS is looking to do things that push the hardware even beyond what was thought possible with ps3. These two examples are from 3rd party devs. What Sony is internally doing on their hw I imagine will push even further.
On the MS front I suspect Halo 3 will be a good tech showcase but I've seen no evidence of this in interviews (ie: we're using the tesselation unit, memexport, predicated tiling to hit 720 4xaa, dx10 features, insane levels of geometry etc.) and I can't think of any other titles announced which are truly taking advantage of the features 360 hw offers.
Can you?