"Nerve-Damage"
Regular
Does anyone remember how great (IMHO, amazing) Resident Evil Zero looked on the GameCube?
The game had some of the best looking cinematic like pre-rendered backgrounds I have ever seen, especially the caves and tunnels. The environment were so “lively-like” in nature, that the pre-render landscapes, buildings, etc…didn’t stick out as being pre-render.
So I was wondering; are pre-rendered backgrounds or surrounding totally dead (in the vein of Resident Evil Zero, Parasite EVE, etc…)?
Are polygonal based environments more important to gaming than pre-rendered backdrops or surroundings?
Wouldn’t the Xbox 360 & PS3 benefit more (highest IQ settings, 1920x1080 render, etc...) if developers were to use pre-rendered based surroundings?
Wouldn’t the “saved” polygon budget be best spent on more character detail, more characters, objects, or anything else, rather than poly-based environments?
The game had some of the best looking cinematic like pre-rendered backgrounds I have ever seen, especially the caves and tunnels. The environment were so “lively-like” in nature, that the pre-render landscapes, buildings, etc…didn’t stick out as being pre-render.
So I was wondering; are pre-rendered backgrounds or surrounding totally dead (in the vein of Resident Evil Zero, Parasite EVE, etc…)?
Are polygonal based environments more important to gaming than pre-rendered backdrops or surroundings?
Wouldn’t the Xbox 360 & PS3 benefit more (highest IQ settings, 1920x1080 render, etc...) if developers were to use pre-rendered based surroundings?
Wouldn’t the “saved” polygon budget be best spent on more character detail, more characters, objects, or anything else, rather than poly-based environments?