user542745831
Veteran
yes, final fantasy 8 was very good looking, too, of course.
why shouldn't it be as simple as in the past or why should it be more complicated today to make games with prerendered backgrounds?
it's very unlikely of course, that resident evil 1 will be remade again, yes, but, why should it be more complicated to do a remake of this game with better looking characters, items etc. than on the gamecube and with prerendered backgrounds, rendered in 1080p instead of the resolutions psx and gamecube were using?
that's just an example, it could be a new resident evil game or a completely different game, too.
it's imaginable, that it would be more complicated if the whole prerendered gamestyle etc. would be reinvented or something like that with much more interactivity and so on.
but using it like resident evil 1 and 2 or final fantasy 7 and 8 for example just with much better graphics and 1080p resolution for the prerendered backgrounds and graphics and so on, shouldn't be that much more complicated, shouldn't it?
the game creators would have to pay more attention and put more effort into the background detail at 1080p of course.
at least it worked very well for resident evil 1 on gamecube with a very good result.
and at the start of resident evil 0 production resident evil 0 didn't look as good on nintendo 64 as it did later in it's final version on the nintendo gamecube, too .
seems as if there wouldn't be a problem to produce an awesome looking resident evil game on PS3 or Xbox 360 with prerendered backgrounds and the earlier gameplay.
i'm not a producer, so in the end i don't know something like this for sure.
and, as stated before, this is only an example, of course there could be other games, but resident evil and final fantasy are one of the better examples for very atmospheric and good looking games with prerendered backgrounds.
why shouldn't it be as simple as in the past or why should it be more complicated today to make games with prerendered backgrounds?
it's very unlikely of course, that resident evil 1 will be remade again, yes, but, why should it be more complicated to do a remake of this game with better looking characters, items etc. than on the gamecube and with prerendered backgrounds, rendered in 1080p instead of the resolutions psx and gamecube were using?
that's just an example, it could be a new resident evil game or a completely different game, too.
it's imaginable, that it would be more complicated if the whole prerendered gamestyle etc. would be reinvented or something like that with much more interactivity and so on.
but using it like resident evil 1 and 2 or final fantasy 7 and 8 for example just with much better graphics and 1080p resolution for the prerendered backgrounds and graphics and so on, shouldn't be that much more complicated, shouldn't it?
the game creators would have to pay more attention and put more effort into the background detail at 1080p of course.
at least it worked very well for resident evil 1 on gamecube with a very good result.
and at the start of resident evil 0 production resident evil 0 didn't look as good on nintendo 64 as it did later in it's final version on the nintendo gamecube, too .
seems as if there wouldn't be a problem to produce an awesome looking resident evil game on PS3 or Xbox 360 with prerendered backgrounds and the earlier gameplay.
i'm not a producer, so in the end i don't know something like this for sure.
and, as stated before, this is only an example, of course there could be other games, but resident evil and final fantasy are one of the better examples for very atmospheric and good looking games with prerendered backgrounds.