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Deleted member 13524
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As I stated before, I believe the initial TW3 2013 E3 reveal was (is) more scripted for cinematic purposes, with very controlled lighting, shadowing, and gobs amount of effects that probably required offline re-rendering on speeding things up (framerate). Honestly, it's Killzone 2, Watch Dogs, ACU and MKX all over again... but this is nothing new to the industry.
If you guys (TW3 downgrade headhunters) can provide live 2013 E3 video showing CDRED or attendees actually playing the reveal (with gamepad), then I will bow out gracefully from this conversation...
For the love of god, read my post again.
That picture is not a comparison between the 2013 trailers and the final game. It's a comparison between the gameplay demo shown in 2014 and the final game. Some things may be subject to angle or lighting conditions, but that building's carefully sculpted edge was simply removed and it's now the intersection between two simple planes.
You can't trick your way out of that with day time, angles, or whatever. The asset is just gone.
The only explanation I could see is if the guy making the nVidia promo screenshots decided to take them with the option of geometry detail turned down. Which would make zero sense.