Some more interesting info about the PC industry here, including the breakdown of that between F2P, MMO/MOBA and traditional single player games:
http://www.cnet.com/uk/news/playing-games-on-the-pc-is-making-a-comeback/
http://www.newzoo.com/insights/pcmmo-gaming-revenues-total-24-4bn-2014/#UL5VeLEBwX0zmlGf.99
If I'm understanding this correctly, the total PC games market (excluding casual browser and social network based games) is currently about even with the total console market (all 6 home consoles but likely excluding handhelds). However only 30% of that is made up of non MMO/MOBA games - that 30% would presumably be the traditional single player type games that we see on consoles and total to just over $8BN. A small part of that figure is made up of F2P games - specifically $1.85BN (with the rest of the F2P market making up 80% of the MMO/MOBA market). So that leaves $6.2BN for non MMO/MOBA, non F2P games (and it excludes casual browser based games as well). So that seems like a fairly reasonable figure to compare against the console market revenues and amounts to around 25% of the total console 2014 software revenues.
Or put another way, if you take the total console market, plus the portion of the PC market that is comparable to console games (a total of 7 separate platforms), the PC makes up 1/5th of all revenue.
Incidentally, my working above excludes MMO/MOBA games that would also appear on consoles from the PC figure. So for example the BF series, and possibly even CoD series (and similar) would contribute to the console percentage but not the PC percentage. That could falsely skew the numbers above in favour of the consoles.
http://www.cnet.com/uk/news/playing-games-on-the-pc-is-making-a-comeback/
http://www.newzoo.com/insights/pcmmo-gaming-revenues-total-24-4bn-2014/#UL5VeLEBwX0zmlGf.99
If I'm understanding this correctly, the total PC games market (excluding casual browser and social network based games) is currently about even with the total console market (all 6 home consoles but likely excluding handhelds). However only 30% of that is made up of non MMO/MOBA games - that 30% would presumably be the traditional single player type games that we see on consoles and total to just over $8BN. A small part of that figure is made up of F2P games - specifically $1.85BN (with the rest of the F2P market making up 80% of the MMO/MOBA market). So that leaves $6.2BN for non MMO/MOBA, non F2P games (and it excludes casual browser based games as well). So that seems like a fairly reasonable figure to compare against the console market revenues and amounts to around 25% of the total console 2014 software revenues.
Or put another way, if you take the total console market, plus the portion of the PC market that is comparable to console games (a total of 7 separate platforms), the PC makes up 1/5th of all revenue.
Incidentally, my working above excludes MMO/MOBA games that would also appear on consoles from the PC figure. So for example the BF series, and possibly even CoD series (and similar) would contribute to the console percentage but not the PC percentage. That could falsely skew the numbers above in favour of the consoles.