PC-Engine said:
Nintendo lowered the price to $99 a long time ago so I think it's still the cheapest to manufacture. Just looking at the PCB you could pretty much tell that it's much less complex than the PSTwo board. The PSTwo uses a relatively fairly costly slim DVD drive used in notebooks too.
...and it was that move that brought commentary saying they lost $10 per Cube at that point. Now that likely doesn't mean it costs $110 since I assume they're including all packaging and shipping costs and were measuring that against the price they're paid by retailers--not what retailers charge the public--but those considerations are bound to be pretty even for Sony and Microsoft as well. (It probably comes out better for Microsoft, though, as it doesn't have to go through as much import/export rigamarole for the dominant US market, but even that fluctuates around due to conversion rates.)
The PSTwo may have a more complex motherboard and drive, but they internalize lots of the chipware cost that Nintendo can't, and I'm certain they've leveraged the selling expectations of the PSTwo to make for the best deals they can with the people they're now dealing with: they know what volumes they can expect over its lifespan, and Sony would leverage that to drop margins.
The only thing I can say with assurance is that you can't look at one or two components and tell ANYTHING for sure.
My guess is just that--a guess--but I'm mainly measuring it against what seems like the most sound business plan. Why would Sony bring out an unneeded redesign as soon as they did to start losing money again at the $99 price point which they'll be forced into relatively soon?
The Gamecube is currently making a profit and has been for quite a while. I think it's been making a nice $10 profit per machine sold (for Nintendo) for over a year now.
Were are you pulling that information, out of curiosity? Nintendo dropped to $99 something like 18-20 months ago, so if they were losing $10 then, what improved over the next half-year?
...or otherwise, what set of information is wrong, and just how are we supposed to know which is
right?
ADDED: I did find at least one reference, from Perrin Kaplan (VP of corporate affairs) in an
interview with IGN in Jan. 2004. He doesn't state specifically $10--I'm likely remembering that amount from a different source--but he does talk about the Cube losing money after the price drop. He just calls it "negligible" and offset by software sales. (Duh.
) I also ran across an odd
tidbit on Nintendo's hardware loss--though there doesn't seem to be a way to estimate what is Cube-specific or not.