MfA may well have a point that Apple (and eventually the industry) may re-imagine the GPU as a more general compute device. It would certainly fit their overall vision for the Mac. On the other hand from now on their GPUs are tied to the evolution in mobile technology, where efficiency is the overriding concern.
It’s not clear to me how that will ultimately play out, but at least in the short term, that means that we will see TBDR graphics outside of mobile space for the first time in 20 years or so. Which, for someone like me who has always had a soft spot for the approach, counts as fun.
Macs have never targeted gamers. They have been about making computers more accessible as tools for creators, aiming at removing having to learn computer arcana as a barrier. (While in its second wave building on a foundation, NeXT, that was designed explicitly for programmers.) And while Jobs is dead, and Ive is finally gone, that basic idea of what a Mac is about seems to remain, making even more sense now that they their iPhones and iPads and AppleTV serve consumption of media and anyone really who don’t want to care about "file systems" better.
Gaming is a lot more than the AAA games that publishers put out on consoles, and sometimes port to PCs. Apple won’t chase those, they will come if the expected ROI for the publishers is sufficient. If they stay off the platform, that just means that the money Mac or iOS users spend on entertainment will go elsewhere.
For those of us that
are interested in the inner workings of computers, Apples new SoCs are likely to be interesting in terms of memory subsystems, closely attached coprocessors and thus on-chip/package communication, multi-core organisation and yes, GPU capabilities. It’s an opportunity for something other than just extrapolating PC evolution, and that in itself is, at least for me, exciting.