So how does the TI OMAP chips compare to IMG?
Observers at the Palm Pre demo today seem to think that the Pre scrolls smoother and the interface is snappier than the iPhone.
Of course, by the time the Pre ships, there could be a newer iPhone model.
TI OMAP3 use SGX530 the iPhone use powervr MBX Lite + VGP Lite + FPU
sgx530 is a newer core than MBX Lite and performs is greater TI grade powervr sgx530 at 11 MPolys/sec
it is like this
http://en.wikipedia.org/wiki/Powervr
With KYRO 3 (2D/3D AIB) products shelved due to STMicro closing its graphics division, PowerVR concentrated on the portable market with its next design, the low power PowerVR MBX. It, and its SGX successors, have become the de facto standards for mobile 3D, having been licensed by seven of the top ten semiconductor manufacturers including Intel, Texas Instruments, Samsung, NEC, NXP Semiconductors, Freescale, Renesas, and Sunplus, and in use in many high-end cellphones including the Apple iPhone, Nokia N95, Sony Ericsson P1, and Motorola RIZR Z8.
There are two variants: MBX and MBX Lite, both have the exact same features, except that MBX is optimised for speed and MBX Lite is optimised for low power consumption
vs
PowerVR SGX & SGXxt (pixel, vertex, and geometry shader hardware)
* next generation fully programmable universal scalable shader architecture
* exceeding requirements of OpenGL 2.0 and up to DirectX 10.1 Shader Model 4.1
* licensed to Apple Inc, Sony, Intel, Renesas, NEC, TI, NXP Semiconductors, Samsung, Sigma Designs, SigmaTel, Sirf and others
* 8 variants announced:
o SGX 510(canned). SGX520 (7 MPolys/sec), and SGX530/1 (14 MPolys/sec) for the handheld mobile market
o SGX535 and SGX540 (28 MPolys/sec) for handheld high end mobile, portable, MID, UMPC, consumer, and automotive devices
o SGX540 (1000Mpix/s, 20-35MPolys/s),SGX543(35M poly/s), SGX545, SGX555
i was i hurry