But every touch-interface has swipe left/right, swipe up/down, which is a perfect fit for XMB!They made it touch friendly. The XMB makes sense if you are controlling with a d-pad, not your finger.
But every touch-interface has swipe left/right, swipe up/down, which is a perfect fit for XMB!They made it touch friendly. The XMB makes sense if you are controlling with a d-pad, not your finger.
They need to allow us to convert our UMD games into digital copies first ! I have Peace Walker but haven't played it yet.
Rear trackpad in action:
They got rid of the XMB? Jeez, Sony, learn some consistency! One Sony experience across all platforms. Same content, same feel, integrating everything. Whatever is on PSP2 should feature in PS4 and your TVs, if PSP2 is the first of the Next Gen Sony devices.
Oh, and regard specs, it's exactly we some of us were expecting. No special new 4 SPE Cell or whatnot. Defintiely not PS3 power! I said that was impossible. No byte-compatible hardware with PS3 or PS4, although a software solution for PS3/NGP titles builds on Mini's and is a welcome option. The 2009 rumours were spot on! And no UMD. We almost all said there'd be no UMD and why carts were the future (I assume Dd option for every title too). It's nice to see informed logic prevail.
NGP will also be an easy target for iOS ports. If Sony have a very free, but not completely open, platform they can choose to select the best of iOS and not dilute their library with dross and clones.
Glad they have touch screen top and bottom too. As a handheld it's very nice. Have no idea it'll compete with consumer mindshare though, especially if it's priced high which it no doubt will be as Sony always price high. I think iPad and smartphones will generally be more desired, and among gamers 3DS will attract the lion's share of interest, leaving NGP marginalised to PS3 fans who want those games on the move. We'll see.
Yes you were right again on no 4 SPU cell and more than half right on cross platform. Also you are correct that since this PSP2 and iOS have the same GPU and CPU family that Sony can have most PSP2 games (with controls overlay) ported to iOS and the reverse.
Compatibility with the industry for cross platform rather than within Sony using the Cell appears to be primarily a business decision. With both Android 2.3 and later and iOS the PSN store can sell to 100% of the portable market.
Back to what is in the PSP that would cause me to buy it. IF the same games will be available on Android and iOS, as you said; "why buy the more expensive" PSP2. It will be dedicated to games and not as generally functional as Android or iOS.
There has to be something Sony is going to offer in the OS that will attract. That something should be available on the PS3 also. That's what I'm interested in knowing.
I can buy a PS3 Portal 2 and get a PC/Mac Portal 2. ^_^
It's Sony's call. I don't have a PSP2, and likely won't buy one. If they want more people to buy PSP2 down the road, they have to think of more enticement.
What would be really tasty for me would be if they announce some new kind of "Remote Play" functionality but in reverse so that you can play PSP2 on your big screen, through your PS3 over a wireless connection.
Technically would this be possible, accepting that it'd likely introduce a bit of input lag, but could it happen perhaps?
Good example. Could built into the PSP2 OS be a standard for GPU calls that could be supported on the PS3. Only those calls would be sent to the PS3 not the finished and larger video output from the PSP2 GPU. This would have the benefit of using the PS3 shader and GPU graphics so the final output of the game would be PS3 quality 3D and resolution.
Same for video from the PSP2 to the PS3. Syncing screens between the PSP2 and PS3 to control the PS3.
I'm not sure they could design it at such a low level to achieve what you described and actually be able to play the game at a reasonable framerate. The Wi-Fi wireless connection has nowhere near the bandwidth for that.
I was thinking more in the way of just the finished PSP2 framebuffer being sent to PS3, maybe with some added post-process filter for AA or something like that by the PS3 GPU and then just displayed on the bigger screen.
I dunno though... any more informed minds can chime in to give their views on what's viable or not?