Joe DeFuria
Legend
One of the benefits of moving away from memory bandwidth limited scenarios is that enhancements that traditionally ate up memory bandwidth, will soon be able to be offered at virtually no performance penalty. If your GPU is waiting on its ALUs to complete pixel shading operations then the additional memory bandwidth used by something like anisotropic filtering will not negatively impact performance. Things are beginning to change and they are beginning to do so in a very big way.
Over the coming weeks we'll be digging even further into the NVIDIA performance mystery to see if our theories are correct; if they are, we may have to wait until NV4x before these issues get sorted out.
Joe DeFuria said:
What I found most interesting was the Radeon 9200 beating the 5600 Ultra. (This is using the same DX 8.1 rendering path.)
There were apparently some rendering errors on the 9200 though, so we can't accept that as legitimate for the moment.
I wonder what quality differences there are between the 8.1 and 8.0 path, and if the 9600 would gain any appreciable performance by using the 8.0 path? (8.0 path doesn't seem to help the 5200 much though...)
Cripes, is there no end to the schadenfreude online? Seriously, I hate nV's recent tactics as much as the next informed guy, but I don't think comments like this benefit either B3D or its readers.martrox said:Payback's a bitch...... nVidia is now reaping just what it has sowed!
1. nVidia may have actually been correct with the use of 128-bit memory bus with NV30, if things are going from memory bandwidth limited to computationally limited. Pity nVidia don't have the GPU power to back up the lesser bandwidth of the NV30 though. (and I guess the extra bandwidth will be used for AF and FSAA instead, which can only be a good thing) Either way, at the end of the day, they screwed the pooch, plain and simple.
Doomtrooper said:8500 Owners should be happy, and faster....9200 is a stripped down 8500
Joe DeFuria said:
What I found most interesting was the Radeon 9200 beating the 5600 Ultra. (This is using the same DX 8.1 rendering path.)