Does anyone believe that MS didn't know about Mantle before today?
Personaly I believe mantle is DX 12 . AMD just needed to expose it earlier and thus mantle but everything we are seeing from mantle will be part of dx12
Does anyone believe that MS didn't know about Mantle before today?
From what I gather, Mantle is like 3dfx's Glide (if any of you are old enough to know what that actually is).
This could potentially negate the need to purchase a new version of windows everytime a new version of DX comes out.
Devs would love this.
As a developer I'm truly excited about this development.
If Nvidia come out with a similar API, DX will become almost instantly obsolete.
Porting to a couple of APIs is not a big deal. HLSL compatibility is key though.
I'm willing to bet, Mantle will be the only way to match next-gen consoles draw call performance.
If you think PCs have trouble with 5k draw calls right now, imagine what will happen when consoles start pushing 100k draw calls in a year or two ...
AMD Radeon Graphics @AMDRadeon10h
Curious about Mantle? @anandtech's article is an excellent summary of our newly introduced technology: http://www.anandtech.com/show/7371/understanding-amds-mantle-a-lowlevel-graphics-api-for-gcn … #GPU14
He didn't say that. Barbarian is (was?) a console developer and was only talking about draw calls which have a massive overhead on DirectX.where did you get the idea that the consoles are power house compare to the PC?
Or Nvidia could release their own low level api, after seeing how Mantel solves any windows problems
If anything Dave said it himself, what's one more API to support from middleware developers, if anything it's a selling point.
Why doesn't AMD support their old chipsets? Because it's low level to the gcn architecture.
That's why I doubt it's so simple for Nvidia regardless of the openness(is how much known) of Mantel.
Or PowerVR's PowerSGL...
As a developer I'm truly excited about this development.
If Nvidia come out with a similar API, DX will become almost instantly obsolete.
Porting to a couple of APIs is not a big deal. HLSL compatibility is key though.
I'm willing to bet, Mantle will be the only way to match next-gen consoles draw call performance.
If you think PCs have trouble with 5k draw calls right now, imagine what will happen when consoles start pushing 100k draw calls in a year or two ...
AMDRadeon's Twitter account says :
Nice backing from AMD on Ananand's take, which incidently I also believe is true! !!! .....
ref: https://twitter.com/AMDRadeon/status/383349757428506624